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Johannes Kopf

BSc

20192020

Research output per year

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  • Immersive learning in real VR

    Pirker, J., Lesjak, I., Kopf, J., Kainz, A. & Dini, A., 1 Jan 2020, Real VR – Immersive Digital Reality: How to Import the Real World into Head-Mounted Immersive Displays. Magnor, M. & Sorkine-Hornung, A. (eds.). Cham: Springer, p. 321-336 16 p. (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); vol. 11900).

    Research output: Chapter in Book/Report/Conference proceedingChapter

  • Video Games and their Correlation to Empathy: How to teach and experience empathic emotion

    Endah Wulansari, O. D., Pirker, J., Kopf, J. & Gütl, C., 1 Jan 2020, The Impact of the 4th Industrial Revolution on Engineering Education: Proceedings of the 22nd International Conference on Interactive Collaborative Learning (ICL2019) . Auer, M. E., Hortsch, H. & Sethakul, P. (eds.). Springer, Vol. Volume 1. p. 151-163 13 p. (Advances in Intelligent Systems and Computing; vol. 1134 AISC).

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

  • Social interactions in game jams: A jammer recommender tool

    Pirker, J., Punz, A. & Kopf, J., 26 Aug 2019, Proceedings of the 14th International Conference on the Foundations of Digital Games, FDG 2019. Khosmood, F., Pirker, J., Apperley, T. & Deterding, S. (eds.). Association of Computing Machinery, 71. (ACM International Conference Proceeding Series).

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

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