Johanna Pirker

Ass.Prof. Dipl.-Ing. Dr.techn., BSc

20112023
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Research Output 2011 2020

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Chapter
2019

MaroonVR—An Interactive and Immersive Virtual Reality Physics

Pirker, J., 2019, Learning in a Digital World: Perspective on Interactive Technologies for Formal and Informal Education. Springer

Research output: Chapter in Book/Report/Conference proceedingChapterResearchpeer-review

2018

An Educational Physics Laboratory in Mobile Versus Room Scale Virtual Reality-A Comparative Study

Pirker, J., Lesjak, I., Parger, M. & Gütl, C., 2018, Online Engineering Internet of Things. Springer, p. 1029-1043 15 p.

Research output: Chapter in Book/Report/Conference proceedingChapterResearchpeer-review

Motivational active learning in blended and virtual learning scenarios: Engaging students in digital learning

Pirker, J., Riffnaller-Schiefer, M., Tomes, L. M. & Gütl, C., 2 Mar 2018, Online Course Management: Concepts, Methodologies, Tools, and Applications. IGI Global, Vol. 2. p. 935-957 23 p.

Research output: Chapter in Book/Report/Conference proceedingChapterResearchpeer-review

scenario
learning
student
learning motivation
learning success

Social Network Analysis in Games User Research

Pirker, J., 22 Mar 2018, Games User Research. Oxford University Press, p. 491-499 9 p.

Research output: Chapter in Book/Report/Conference proceedingChapterResearchpeer-review

Social Network Analysis
Game
Network Analysis
Context
2015

Educational Gamified Science Simulations

Pirker, J. & Gütl, C., 2015, Gamification in Education and Business. 1 ed. Springer International Publishing AG , p. 253-275

Research output: Chapter in Book/Report/Conference proceedingChapterResearch

Games for BCI Skill Learning

Scherer, R., Müller-Putz, G., Friedrich, E., Pammer-Schindler, V., Wilding, K., Keller, S. & Pirker, J., 2015, Handbook of Digital Games and Entertainment Technologies. 1 ed. ., p. 1-19

Research output: Chapter in Book/Report/Conference proceedingChapterResearch