Johanna Pirker

Ass.Prof. Dipl.-Ing. Dr.techn., BSc

20112020

Research output per year

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Research Output

2020

Immersive learning in real VR

Pirker, J., Lesjak, I., Kopf, J., Kainz, A. & Dini, A., 1 Jan 2020, Real VR – Immersive Digital Reality: How to Import the Real World into Head-Mounted Immersive Displays. Magnor, M. & Sorkine-Hornung, A. (eds.). Cham: Springer, p. 321-336 16 p. (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); vol. 11900).

Research output: Chapter in Book/Report/Conference proceedingChapterResearchpeer-review

Video Games and their Correlation to Empathy: How to teach and experience empathic emotion

Endah Wulansari, O. D., Pirker, J., Kopf, J. & Gütl, C., 1 Jan 2020, The Impact of the 4th Industrial Revolution on Engineering Education: Proceedings of the 22nd International Conference on Interactive Collaborative Learning (ICL2019) . Auer, M. E., Hortsch, H. & Sethakul, P. (eds.). Springer, Vol. Volume 1. p. 151-163 13 p. (Advances in Intelligent Systems and Computing; vol. 1134 AISC).

Research output: Chapter in Book/Report/Conference proceedingConference contributionResearchpeer-review

2019

Beyond the individual: Understanding social structures of an online player matchmaking website

Wallner, G., Schinnerl, C., Schiller, M. H., Monte Calvo, A., Pirker, J., Sifa, R. & Drachen, A., 1 May 2019, In : Entertainment Computing. 30, 14 p., 100284.

Research output: Contribution to journalArticleResearchpeer-review

Open Access

Foreword

Khosmood, F., Apperley, T., Pirker, J. & Deterding, S., 26 Aug 2019, In : ACM International Conference Proceeding Series. 104.

Research output: Contribution to journalEditorialResearchpeer-review

MaroonVR—An Interactive and Immersive Virtual Reality Physics

Pirker, J., 2019, Learning in a Digital World: Perspective on Interactive Technologies for Formal and Informal Education. Springer

Research output: Chapter in Book/Report/Conference proceedingChapterResearchpeer-review

Scool - Game-based learning in computer science class A case study in secondary education

Steinmaurer, A., Pirker, J. & Gütl, C., 1 Jan 2019, In : International Journal of Engineering Pedagogy. 9, 2, p. 35-50 16 p.

Research output: Contribution to journalArticleResearchpeer-review

Open Access

Social interactions in game jams: A jammer recommender tool

Pirker, J., Punz, A. & Kopf, J., 26 Aug 2019, Proceedings of the 14th International Conference on the Foundations of Digital Games, FDG 2019. Khosmood, F., Pirker, J., Apperley, T. & Deterding, S. (eds.). Association of Computing Machinery, 71. (ACM International Conference Proceeding Series).

Research output: Chapter in Book/Report/Conference proceedingConference contributionResearchpeer-review

Virtual Reality STEM Education from a Teacher’s Perspective

Pirker, J., Holly, M., Almer, H., Gütl, C. & Belcher, J. W., 2019, iLRN 2019 London, Workshop, Long and Short Paper, and Poster Proceedings: from the Fifth Immersive. 5 ed. Verlag der Technischen Universität Graz, 8 p.

Research output: Chapter in Book/Report/Conference proceedingConference contributionResearchpeer-review

2018

Analyzing Player Networks in Destiny

Pirker, J., Rattinger, A., Drachen, A. & Sifa, R., 2018, In : Entertainment Computing. 25, p. 72-83

Research output: Contribution to journalArticleResearchpeer-review

An Educational Physics Laboratory in Mobile Versus Room Scale Virtual Reality-A Comparative Study

Pirker, J., Lesjak, I., Parger, M. & Gütl, C., 2018, Online Engineering Internet of Things. Springer, p. 1029-1043 15 p.

Research output: Chapter in Book/Report/Conference proceedingChapterResearchpeer-review

Enhanced Assessment Approaches in Immersive Environments: Meeting Competency-Oriented Requirements in the Classroom

Maderer, J., Pirker, J. & Gütl, C., 2018, The Challenges of the Digital Transformation in Education - Proceedings of the 21st International Conference on Interactive Collaborative Learning ICL2018 - Volume 1. Tsiatsos, T. & Auer, M. E. (eds.). Springer-Verlag Italia, p. 778-789 12 p. (Advances in Intelligent Systems and Computing; vol. 916).

Research output: Chapter in Book/Report/Conference proceedingConference contributionResearchpeer-review

iLRN 2018 special tracks preface

Pirker, J. & Fowler, A., 1 Jan 2018, In : Communications in Computer and Information Science. 840, p. xi-xii

Research output: Contribution to journalEditorialResearchpeer-review

Inside the Group: Investigating Social Structures in Player Groups and Their Influence on Activity

Schiller, M., Wallner, G., Schinnerl, C., Monte Calvo, A., Pirker, J., Sifa, R. & Drachen, A., 2018, In : IEEE Transactions on Games.

Research output: Contribution to journalArticleResearchpeer-review

Motivational active learning in blended and virtual learning scenarios: Engaging students in digital learning

Pirker, J., Riffnaller-Schiefer, M., Tomes, L. M. & Gütl, C., 2 Mar 2018, Online Course Management: Concepts, Methodologies, Tools, and Applications. IGI Global, Vol. 2. p. 935-957 23 p.

Research output: Chapter in Book/Report/Conference proceedingChapterResearchpeer-review

PTD: Player Type Design to Foster Engaging and Playful Learning

Pirker, J., Gütl, C. & Löffler, J., 2018, Teaching and Learning in a Digital World: ICL 2017. Springer, p. 487-498

Research output: Chapter in Book/Report/Conference proceedingConference contributionResearchpeer-review

sCool - A Mobile Flexible Learning Environment

Kojic, A., Kojic, M., Pirker, J., Gütl, C., Mentzelopoulos, M. & Economou, D., 2018, iLRN 2018 Montana: Workshop, Long and Short Paper, and Poster Proceedings from the Fourth Immersive Learning Research Network Conference. Verlag der Technischen Universität Graz, p. 72-84

Research output: Chapter in Book/Report/Conference proceedingConference contributionResearchpeer-review

Open Access

sCool - Game Based Learning in STEM Education: A Case Study in Secondary Education

Steinmaurer, A., Pirker, J. & Gütl, C., 2018, Proceedings of ICL 2018 - The Challenges of the Digital Transformation in Education. Springer, p. 729-740

Research output: Chapter in Book/Report/Conference proceedingConference contributionResearchpeer-review

Social Aspects of the Game Development Process in the Global Gam Jam

Pirker, J., Lesjak, I., Punz, A. & Drachen, A., 2018, Proceedings of the International Conference on Game Jams, Hackathons, and Game Creation Events.

Research output: Chapter in Book/Report/Conference proceedingConference contributionResearchpeer-review

Social Network Analysis in Games User Research

Pirker, J., 22 Mar 2018, Games User Research. Oxford University Press, p. 491-499 9 p.

Research output: Chapter in Book/Report/Conference proceedingChapterResearchpeer-review

2017

An Educational Physics Laboratory in Mobile Versus Room Scale Virtual Reality – A Comparative Study

Pirker, J., Lesjak, I. & Gütl, C., 2017, In : International Journal of Online Engineering . 13, 8, p. 106-120

Research output: Contribution to journalArticleResearchpeer-review

Gesture-Based Interactions in Video Games with the Leap Motion Controller

Pirker, J., Pojer, M., Holzinger, A. & Gütl, C., 2017, International Conference on Human-Computer Interaction. p. 620-633 14 p.

Research output: Chapter in Book/Report/Conference proceedingConference contributionResearchpeer-review

iLRN 2017 special tracks preface

Pirker, J. & Khosmood, F., 1 Jan 2017, In : Communications in Computer and Information Science. 725, p. XI-XII

Research output: Contribution to journalEditorialResearchpeer-review

Improving Physics Education through different Immersive and Engaging Laboratory Setups

Pirker, J., Holly, M., Hipp, P., König, C., Jeitler, D. & Gütl, C., 2017, Interactive Mobile Communication, Technologies and Learning: Proceedings of the 11th IMCL Conference. Auer, M. E. & Tsiatsos, T. (eds.). Cham: Springer International Publishing AG , p. 443-454 8 p. (Advances in Intelligent Systems and Computing; vol. 725).

Research output: Chapter in Book/Report/Conference proceedingConference contributionResearchpeer-review

Maroon VR: A Room-Scale Physics Laboratory Experience

Pirker, J., Lesjak, I. & Gütl, C., 2017, Advanced Learning Technologies (ICALT), 2017 IEEE 17th International Conference on. p. 482-484 3 p.

Research output: Chapter in Book/Report/Conference proceedingConference contributionResearchpeer-review

MythHunter: Gamification in an Educational Location-Based Scavenger Hunt

Hutzler, A., Wagner, R., Pirker, J. & Gütl, C., 2017, International Conference on Immersive Learning. p. 155-169 15 p.

Research output: Chapter in Book/Report/Conference proceedingConference contributionResearchpeer-review

Social network analysis of the global game jam network

Pirker, J., Khosmood, F. & Gütl, C., 2017, Proceedings of the Second International Conference on Game Jams, Hackathons, and Game Creation Events. p. 10-14 5 p.

Research output: Chapter in Book/Report/Conference proceedingConference contributionResearchpeer-review

Using persuasive system design principles to evaluate two next generation digital learning environments

Cheong, C., Filippou, J., Cheong, F., Pirker, J. & Gütl, C., 1 Jan 2017, Interactive Collaborative Learning - Proceedings of the 19th ICL Conference - Volume 2. Auer, M. E., Uhomoibhi, J. & Guralnick, D. (eds.). Springer-Verlag Italia, p. 256-268 13 p. (Advances in Intelligent Systems and Computing; vol. 545).

Research output: Chapter in Book/Report/Conference proceedingConference contributionResearchpeer-review

2016

A Practical Experience on the Use of Gamification in MOOC Courses as a Strategy to Increase Motivation

Morales, M., Amado-Salvatierra, H., Hernandez Rizzardini, R., Pirker, J. & Gütl, C., Jul 2016, International Workshop on Learning Technology for Education in Cloud. Springer International Publishing AG , p. 139-149

Research output: Chapter in Book/Report/Conference proceedingConference contributionResearchpeer-review

Evaluating Experiences in different Virtual Reality Setups

Settgast, V., Pirker, J., Gütl, C., Lontschar, S. & Maggale, S., Sep 2016, Entertainment Computing - ICEC 2016: Proceedings of the 15th IFIP TC 14 International Conference on Entertainment Computing. Springer Nature, Vol. 15. p. 115-125

Research output: Chapter in Book/Report/Conference proceedingConference contributionResearchpeer-review

Exploratory and Collaborative Learning Experience in Immersive Environments

Gütl, C., Tomes, L. M., Pirker, J. & Chang, V., 2016, International Conference on Immersive Learning. Springer International Publishing AG , p. 3-16

Research output: Chapter in Book/Report/Conference proceedingConference contributionResearchpeer-review

Group Forming Processes – Experiences and Best Practice from Different Game Jams

Pirker, J. & Voll, K., 2016, Workshops on Game Jams, Hackathons, and Game Creation Events at FDG 2015.

Research output: Chapter in Book/Report/Conference proceedingConference contributionResearchpeer-review

How Playstyles Evolve: Progression Analysis and Proling in Just Cause 2

Pirker, J., Griesmayr, S., Drachen, A. & Sifa, R., Sep 2016, 15th International Conference on Entertainment Computing. Springer International Publishing AG

Research output: Chapter in Book/Report/Conference proceedingConference contributionResearchpeer-review

Individual versus collaborative learning in a virtual world

Pürcher, P., Höfler, M., Pirker, J., Tomes, L. M., Ischebeck, A. & Gütl, C., 2016, 39th International Convention on Information and Communication Technology, Electronics and Microelectronics (MIPRO). Institute of Electrical and Electronics Engineers

Research output: Chapter in Book/Report/Conference proceedingConference contributionResearchpeer-review

Integrating and Inspecting Combined Behavioral Profiling and Social Network Models in Destiny

Rattinger, A., Wallner, G., Drachen, A., Pirker, J. & Sifa, R., Sep 2016, International Conference on Entertainment Computing. Springer International Publishing AG , p. 77-89

Research output: Chapter in Book/Report/Conference proceedingConference contributionResearchpeer-review

Interdisciplinary and International Game Projects for Creative Learning

Pirker, J., Economou, D. & Gütl, C., 2016, Proceedings of the 2016 ACM Conference on Innovation and Technology in Computer Science Education. Association of Computing Machinery, p. 29-34

Research output: Chapter in Book/Report/Conference proceedingConference contributionResearchpeer-review

Optical Character Recognition of Old Fonts – A Case Study

Pirker, J. & Wurzinger, G., 2016, In : The IPSI BgD Transactions on Advanced Research.

Research output: Contribution to journalArticleResearchpeer-review

Pattern-oriented approaches for design-based research in collaborative research projects: a knowledge maturing perspective

Kunzmann, C., Schmidt, A. & Pirker, J., 2016, Proceedings of the 21st European Conference on Pattern Languages of Programs. p. 19 1 p.

Research output: Chapter in Book/Report/Conference proceedingConference contributionResearchpeer-review

The Value of Game Prototyping Projects for Students and Industry

Pirker, J., Kultima, A. & Gütl, C., 2016, Proceedings of the International Conference on Game Jams, Hackathons, and Game Creation Events. Association of Computing Machinery, p. 54-57

Research output: Chapter in Book/Report/Conference proceedingConference contributionResearchpeer-review

Understanding the benefits of game jams: Exploring the potential for engaging young learners in STEM

Fowler, A., Pirker, J., Pollock, I., de Paula, B. C., Echeveste, M. E. & Gómez, M. J., 2016, Proceedings of the 2016 ITiCSE Working Group Reports. p. 119-135 17 p.

Research output: Chapter in Book/Report/Conference proceedingConference contributionResearchpeer-review

2015

Advancing Game Design with Eye-tracking and Think-aloud Studies

Pirker, J. & Gütl, C., 2015.

Research output: Contribution to conferencePaperResearchpeer-review

Advancing Physics Learning Through Traversing a Multi-Modal Experimentation Space

Kuhn, J., Nussbaumer, A., Pirker, J., Karatzas, D., Pagani, A., Conlan, O., Memmel, M., Steiner, C., Gütl, C., Albert, D. & Dengel, A., 2015, Workshop Proceedings of the 11th International Conference on Intelligent Environments. IOS Press, Vol. 19. p. 373-380 (Ambient Intelligence and Smart Environments).

Research output: Chapter in Book/Report/Conference proceedingConference contributionResearchpeer-review

Application Domains for a Location-based Mobile Application Creator

Pirker, J., Gütl, C., Weiner, P. & Garcia-Barrios, V. M., 2015, In : International Journal of Interactive Mobile Technologies. 9;3, p. 52-57

Research output: Contribution to journalArticleResearchpeer-review

Educational Gamified Science Simulations

Pirker, J. & Gütl, C., 2015, Gamification in Education and Business. 1 ed. Springer International Publishing AG , p. 253-275

Research output: Chapter in Book/Report/Conference proceedingChapterResearch

Enhancing Online and Mobile Experimentations with Gamification Strategies

Pirker, J., Gütl, C. & Astatke, Y., 2015, 3rd Experiment@International Conference. Institute of Electrical and Electronics Engineers

Research output: Chapter in Book/Report/Conference proceedingConference contributionResearchpeer-review

Expectations of the generation NeXt in higher education: Learning engagement approaches in information sciences subjects

Gütl, C., Cheong, C., Cheong, F., Chang, V., Nau, S. Z. & Pirker, J., 2015, 2015 International Conference on Interactive Collaborative Learning (ICL). Institute of Electrical and Electronics Engineers, p. 2015-214

Research output: Chapter in Book/Report/Conference proceedingConference contributionResearchpeer-review

Games for BCI Skill Learning

Scherer, R., Müller-Putz, G., Friedrich, E., Pammer-Schindler, V., Wilding, K., Keller, S. & Pirker, J., 2015, Handbook of Digital Games and Entertainment Technologies. 1 ed. ., p. 1-19

Research output: Chapter in Book/Report/Conference proceedingChapterResearch

Immersive Education

Ebner, M. (ed.), Malaka, R. (ed.), Erenli, K. (ed.), Pirker, J. (ed.) & Aaron, W. (ed.), 2015, 1 ed. Springer International Publishing AG . (Communications in Computer and Information Science)

Research output: Book/ReportBookResearch

Virtual Worlds as Engaging Collaborative Experience (Engagement Strategies from Games, Gamification, and Virtual Worlds)

Pirker, J. & Gütl, C., 2015, Connecting Collaborative & Crowd Work with Online Education Workshop at CSCW 2015.

Research output: Chapter in Book/Report/Conference proceedingConference contributionResearch

Virtual Worlds for 3D Visualizations

Pirker, J. & Gütl, C., 2015, Workshop Proceedings of the 11th International Conference on Intelligent Environments. IOS Press, p. 265-272

Research output: Chapter in Book/Report/Conference proceedingConference contributionResearchpeer-review