Christian Guetl

Assoc.Prof. Dipl.-Ing. Dr.techn.

19982021
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Research Output 1998 2019

2019

Research priorities in immersive learning technology: the perspectives of the iLRN community

Gaspar, H., Morgado, L., Mamede, H., Oliveira, T., Manjón, B. & Gütl, C., Jul 2019, In : Virtual Reality. 23 p.

Research output: Contribution to journalArticleResearchpeer-review

Scool - Game-based learning in computer science class A case study in secondary education

Steinmaurer, A., Pirker, J. & Gütl, C., 1 Jan 2019, In : International Journal of Engineering Pedagogy. 9, 2, p. 35-50 16 p.

Research output: Contribution to journalArticleResearchpeer-review

Open Access
secondary education
computer science
Computer science
Education
Students
2018

An Educational Physics Laboratory in Mobile Versus Room Scale Virtual Reality-A Comparative Study

Pirker, J., Lesjak, I., Parger, M. & Gütl, C., 2018, Online Engineering Internet of Things. Springer, p. 1029-1043 15 p.

Research output: Chapter in Book/Report/Conference proceedingChapterResearchpeer-review

Enhanced Assessment Approaches in Immersive Environments: Meeting Competency-Oriented Requirements in the Classroom

Maderer, J., Pirker, J. & Gütl, C., 2018, Proceedings of ICL 2018 - The Challenges of the Digital Transformation in Education. Springer, p. 752-763

Research output: Chapter in Book/Report/Conference proceedingConference contributionResearchpeer-review

Gaining efficiency in human assisted transcription and speech annotation in legislative proceedings

Ruprechter, T., Khosmood, F., Kuboi, T., Dekhtyar, A. & Gütl, C., 30 May 2018, Proceedings of the 19th Annual International Conference on Digital Government Research: Governance in the Data Age, DG.O 2018. Association of Computing Machinery, a117

Research output: Chapter in Book/Report/Conference proceedingConference contributionResearchpeer-review

Transcription

Identifying Immersive Environments’ most relevant Research Topics: An Instrument to query Researchers and Practitioners

Gaspar, H., Morgado, L., Mamede, H., Manjón, B. & Gütl, C., 2018, iLRN 2018 Montana: Workshop, Long and Short Paper, and Poster Proceedings from the Fourth Immersive Learning Research Network Conference. Verlag der Technischen Universität Graz, p. 48-71

Research output: Chapter in Book/Report/Conference proceedingConference contributionResearchpeer-review

Open Access

Investigating Helpfulness of Video Game Reviews on the Steam Platform

Eberhard, L., Kasper, P., Koncar, P. & Gütl, C., 2018, 2018 Fifth International Conference on Social Networks Analysis, Management and Security (SNAMS). Institute of Electrical and Electronics Engineers, p. 43-50

Research output: Chapter in Book/Report/Conference proceedingConference contributionResearchpeer-review

Local Word Embeddings for Query Expansion based on Co-Authorship and Citations

Rattinger, A., Le Goff, J-M. & Gütl, C., 26 Mar 2018, p. 46. 53 p.

Research output: Contribution to conferencePaperResearchpeer-review

Processing

Managing editor's column

Gütl, C., 1 Jan 2018, In : Journal of Universal Computer Science . 24, 7, p. 813-814 2 p.

Research output: Contribution to journalEditorialResearchpeer-review

Managing editor’s column

Gütl, C., 1 Jan 2018, In : Journal of Universal Computer Science . 24, 1, 1 p.

Research output: Contribution to journalEditorialResearchpeer-review

Motivational active learning in blended and virtual learning scenarios: Engaging students in digital learning

Pirker, J., Riffnaller-Schiefer, M., Tomes, L. M. & Gütl, C., 2 Mar 2018, Online Course Management: Concepts, Methodologies, Tools, and Applications. IGI Global, Vol. 2. p. 935-957 23 p.

Research output: Chapter in Book/Report/Conference proceedingChapterResearchpeer-review

scenario
learning
student
learning motivation
learning success

PTD: Player Type Design to Foster Engaging and Playful Learning

Pirker, J., Gütl, C. & Löffler, J., 2018, Teaching and Learning in a Digital World: ICL 2017. Springer, p. 487-498

Research output: Chapter in Book/Report/Conference proceedingConference contributionResearchpeer-review

sCool - A Mobile Flexible Learning Environment

Kojic, A., Kojic, M., Pirker, J., Gütl, C., Mentzelopoulos, M. & Economou, D., 2018, iLRN 2018 Montana: Workshop, Long and Short Paper, and Poster Proceedings from the Fourth Immersive Learning Research Network Conference. Verlag der Technischen Universität Graz, p. 72-84

Research output: Chapter in Book/Report/Conference proceedingConference contributionResearchpeer-review

Open Access

sCool - Game Based Learning in STEM Education: A Case Study in Secondary Education

Steinmaurer, A., Pirker, J. & Gütl, C., 2018, Proceedings of ICL 2018 - The Challenges of the Digital Transformation in Education. Springer, p. 729-740

Research output: Chapter in Book/Report/Conference proceedingConference contributionResearchpeer-review

Semantic and Topological Patent Graphs: Analysis of Retrieval and Community Structure

Rattinger, A., Le Goff, J-M., Meersman, R. A. & Gütl, C., 2018, 2018 Fifth International Conference on Social Networks Analysis, Management and Security (SNAMS). Institute of Electrical and Electronics Engineers, p. 51-58

Research output: Chapter in Book/Report/Conference proceedingConference contributionResearchpeer-review

The adoption of cloud-based tools in MOOC settings - advantages and challenges

Shehadeh, A., Amado-Salvatierra, H., Morales, M., Hernandez Rizzardini, R. & Gütl, C., 2018, In : RE@D - Revista de Educação a Distância e Elearning. 1, 1, p. 23-40 18 p.

Research output: Contribution to journalArticleResearchpeer-review

Trends and Opportunities in Online Learning, MOOCs, and Cloud-Based Tools

Chang, V., Gütl, C. & Ebner, M., 18 Apr 2018, Second Handbook of Information Technology in Primary and Secondary Education. Voogt, J., Knezek, G., Christensen, R. & Lai, K-W. (eds.). Cham: Springer International Publishing AG , p. 1-19 19 p.

Research output: Chapter in Book/Report/Conference proceedingChapterResearchpeer-review

User Behavioral Patterns and Early Dropouts Detection: Improved Users Profiling through Analysis of Successive Offering of MOOC

Vitiello, M., Walk, S., Helic, D., Chang, V. & Gütl, C., 2018, In : Journal of Universal Computer Science . 24, 8, p. 1131-1150

Research output: Contribution to journalArticleResearchpeer-review

2017

An Educational Physics Laboratory in Mobile Versus Room Scale Virtual Reality – A Comparative Study

Pirker, J., Lesjak, I. & Gütl, C., 2017, In : International Journal of Online Engineering . 13, 8, p. 106-120

Research output: Contribution to journalArticleResearchpeer-review

Gesture-Based Interactions in Video Games with the Leap Motion Controller

Pirker, J., Pojer, M., Holzinger, A. & Gütl, C., 2017, International Conference on Human-Computer Interaction. p. 620-633 14 p.

Research output: Chapter in Book/Report/Conference proceedingConference contributionResearchpeer-review

How Inverse Blended Learning Can Turn Up Learning with MOOCs?

Ebner, M., Khalil, M., Schön, S., Gütl, C., Aschemann, B., Frei, W. & Röthler, D., 19 Nov 2017, MOOC-MAKER 2017: Proceedings of the International Conference MOOC-MAKER 2017. p. 21-30

Research output: Chapter in Book/Report/Conference proceedingConference contributionResearchpeer-review

Open Access

Improving Physics Education through different Immersive and Engaging Laboratory Setups

Pirker, J., Holly, M., Hipp, P., König, C., Jeitler, D. & Gütl, C., 2017, Interactive Mobile Communication, Technologies and Learning: Proceedings of the 11th IMCL Conference. Auer, M. E. & Tsiatsos, T. (eds.). Cham: Springer International Publishing AG , p. 443-454 8 p. (Advances in Intelligent Systems and Computing; vol. 725).

Research output: Chapter in Book/Report/Conference proceedingConference contributionResearchpeer-review

Maroon VR: A Room-Scale Physics Laboratory Experience

Pirker, J., Lesjak, I. & Gütl, C., 2017, Advanced Learning Technologies (ICALT), 2017 IEEE 17th International Conference on. p. 482-484 3 p.

Research output: Chapter in Book/Report/Conference proceedingConference contributionResearchpeer-review

Modern education and its background in cognitive psychology: Automated question creation and eye movements

Höfler, M., Wesiak, G., Pürscher, P. & Gütl, C., 2017, Proceedings of 2017 40th International Convention on Information and Communication Technology, Electronics and Microelectronics (MIPRO 2017) . IEEEXplore, Vol. 2017. p. 619-623

Research output: Chapter in Book/Report/Conference proceedingConference contributionResearchpeer-review

MOOC Dropouts: A Multi-system Classifier

Vitiello, M., Walk, K., Chang, V., Hernandez Rizzardini, R., Helic, D. & Gütl, C., 2017, Data Driven Approaches in Digital Education: Proceedings of 12th European Conference on Technology Enhanced Learning (EC-TEL 2017). Springer, p. 300-314 15 p.

Research output: Chapter in Book/Report/Conference proceedingConference contributionResearchpeer-review

MOOC Learner Behaviour: Attrition and Retention Analysis and Prediction Based on 11 Courses on the TELESCOPE Platform

Vitiello, M., Gütl, C., Amado-Salvatierra, H. R. & Hernandez Rizzardini, R., 2017, Learning Technology for Education Challenges (LTEC 2017). Springer, p. 99-109 11 p.

Research output: Chapter in Book/Report/Conference proceedingConference contributionResearchpeer-review

MythHunter: Gamification in an Educational Location-Based Scavenger Hunt

Hutzler, A., Wagner, R., Pirker, J. & Gütl, C., 2017, International Conference on Immersive Learning. p. 155-169 15 p.

Research output: Chapter in Book/Report/Conference proceedingConference contributionResearchpeer-review

Predicting Dropouts on the Successive Offering of a MOOC

Vitiello, M., Walk, S., Helic, D., Chang, V. & Gütl, C., 2017, MOOC-MAKER 2017: Proceedings of the International Conference MOOC-MAKER 2017. p. 11-20 10 p.

Research output: Chapter in Book/Report/Conference proceedingConference contributionResearchpeer-review

Social network analysis of the global game jam network

Pirker, J., Khosmood, F. & Gütl, C., 2017, Proceedings of the Second International Conference on Game Jams, Hackathons, and Game Creation Events. p. 10-14 5 p.

Research output: Chapter in Book/Report/Conference proceedingConference contributionResearchpeer-review

Using persuasive system design principles to evaluate two next generation digital learning environments

Cheong, C., Filippou, J., Cheong, F., Pirker, J. & Gütl, C., 1 Jan 2017, Interactive Collaborative Learning - Proceedings of the 19th ICL Conference - Volume 2. Auer, M. E., Uhomoibhi, J. & Guralnick, D. (eds.). Springer-Verlag Italia, p. 256-268 13 p. (Advances in Intelligent Systems and Computing; vol. 545).

Research output: Chapter in Book/Report/Conference proceedingConference contributionResearchpeer-review

Systems analysis
Students
Learning systems
Education
Problem-Based Learning
2016

A Cloud-Based Learning Platform: STEM Learning Experiences with New Tools

Rizzardini, R. & Gütl, C., 2016, Handbook of Research on Cloud-Based STEM Education for Improved Learning Outcomes. IGI Global, p. 106-122

Research output: Chapter in Book/Report/Conference proceedingChapterResearchpeer-review

An Enhanced Automated Test Item Creation Based on Learners Preferred Concept Space

Smadi, M., Höfler, M. & Gütl, C., 2016, In : International Journal of Advanced Computer Science and Applications (IJACSA). 7, 3, p. 1-9

Research output: Contribution to journalArticleResearchpeer-review

A Practical Experience on the Use of Gamification in MOOC Courses as a Strategy to Increase Motivation

Morales, M., Amado-Salvatierra, H., Hernandez Rizzardini, R., Pirker, J. & Gütl, C., Jul 2016, International Workshop on Learning Technology for Education in Cloud. Springer International Publishing AG , p. 139-149

Research output: Chapter in Book/Report/Conference proceedingConference contributionResearchpeer-review

Classifying students to improve MOOC dropout rates

Vitiello, M., Walk, S., Rizzardini, R., Helic, D. & Gütl, C., 2016, Proceedings of the EUROPEAN STAKEHOLDER SUMMIT on experiences and best practices in and around MOOCs (EMOOCS 2016). p. 501-508

Research output: Chapter in Book/Report/Conference proceedingConference contributionResearchpeer-review

Decoupling assessment and serious games to support guided exploratory learning in smart education

Al- Smadi, M., Capuano, N. & Gütl, C., 2016, In : Journal of Ambient Intelligence and Humanized Computing. p. 1-15

Research output: Contribution to journalArticleResearchpeer-review

EmbodiMentor: a science fiction prototype to embody different perspectives using augmented reality

Morgado, L., Gütl, C. & Stahlal, A., 2016, Proceedings of the 7th International Conference on Software Development and Technologies for Enhancing Accessibility and Fighting Info-exclusion (DSAI 2016). Association of Computing Machinery, p. 288-292

Research output: Chapter in Book/Report/Conference proceedingChapterResearchpeer-review

Evaluating Experiences in different Virtual Reality Setups

Settgast, V., Pirker, J., Gütl, C., Lontschar, S. & Maggale, S., Sep 2016, Entertainment Computing - ICEC 2016: Proceedings of the 15th IFIP TC 14 International Conference on Entertainment Computing. Springer Nature, Vol. 15. p. 115-125

Research output: Chapter in Book/Report/Conference proceedingConference contributionResearchpeer-review

Exploratory and Collaborative Learning Experience in Immersive Environments

Gütl, C., Tomes, L. M., Pirker, J. & Chang, V., 2016, International Conference on Immersive Learning. Springer International Publishing AG , p. 3-16

Research output: Chapter in Book/Report/Conference proceedingConference contributionResearchpeer-review

Individual versus collaborative learning in a virtual world

Pürcher, P., Höfler, M., Pirker, J., Tomes, L. M., Ischebeck, A. & Gütl, C., 2016, 39th International Convention on Information and Communication Technology, Electronics and Microelectronics (MIPRO). Institute of Electrical and Electronics Engineers

Research output: Chapter in Book/Report/Conference proceedingConference contributionResearchpeer-review

Interdisciplinary and International Game Projects for Creative Learning

Pirker, J., Economou, D. & Gütl, C., 2016, Proceedings of the 2016 ACM Conference on Innovation and Technology in Computer Science Education. Association of Computing Machinery, p. 29-34

Research output: Chapter in Book/Report/Conference proceedingConference contributionResearchpeer-review

StudyBattles: A Learning Environment for Knowledge-based Configuration

Felfernig, A., Shehadeh, A., Jeran, M., Gütl, C., Tran, T., Atas, M., Polat Erdeniz, S., Stettinger, M., Akcay, A. & Reiterer, S., 31 Dec 2016, International Workshop on Configuration 2016: none. Toulouse, p. 109-116 8 p.

Research output: Chapter in Book/Report/Conference proceedingConference contributionResearchpeer-review

E-learning
Sales
Engineers

The Value of Game Prototyping Projects for Students and Industry

Pirker, J., Kultima, A. & Gütl, C., 2016, Proceedings of the International Conference on Game Jams, Hackathons, and Game Creation Events. Association of Computing Machinery, p. 54-57

Research output: Chapter in Book/Report/Conference proceedingConference contributionResearchpeer-review

Towards a Flexible Cloud Education Environment: A Framework for E-learning 3.0

Rizzardini, R. & Gütl, C., 2016, Handbook of Research on Applied E-Learning in Engineering and Architecture Education. IGI Global Publishing, p. 133-158

Research output: Chapter in Book/Report/Conference proceedingChapterResearchpeer-review

Virtual laboratories for education in science, technology, and engineering: A review.

Potkonjak, V., Gardner, M., Callaghan, V., Mattila, P., Gütl, C., Petrović, V. M. & Jovanović, K., 2016, In : Computers & fluids. 95, April 2016, p. 309-327

Research output: Contribution to journalArticleResearchpeer-review

2015

A Competence-based Service for Supporting Self-Regulated Learning in Virtual Environments

Nussbaumer, A., Hillemann, E-C., Gütl, C. & Albert, D., 2015, In : Journal of Learning Analytics. 2, 1, p. 101-133

Research output: Contribution to journalArticleResearchpeer-review

Advancing Game Design with Eye-tracking and Think-aloud Studies

Pirker, J. & Gütl, C., 2015.

Research output: Contribution to conferencePaperResearchpeer-review

Advancing Physics Learning Through Traversing a Multi-Modal Experimentation Space

Kuhn, J., Nussbaumer, A., Pirker, J., Karatzas, D., Pagani, A., Conlan, O., Memmel, M., Steiner, C., Gütl, C., Albert, D. & Dengel, A., 2015, Workshop Proceedings of the 11th International Conference on Intelligent Environments. IOS Press, Vol. 19. p. 373-380 (Ambient Intelligence and Smart Environments).

Research output: Chapter in Book/Report/Conference proceedingConference contributionResearchpeer-review

Application Domains for a Location-based Mobile Application Creator

Pirker, J., Gütl, C., Weiner, P. & Garcia-Barrios, V. M., 2015, In : International Journal of Interactive Mobile Technologies. 9;3, p. 52-57

Research output: Contribution to journalArticleResearchpeer-review

CSCL in non-technological environments: Evaluation of a wiki system with integrated self- and peer assessment

Wesiak, G., Höfler, M., AL-Smadi, M. & Gütl, C., 2015, InPACT 2015. ., p. 107-11

Research output: Chapter in Book/Report/Conference proceedingConference contributionResearchpeer-review

Educational Gamified Science Simulations

Pirker, J. & Gütl, C., 2015, Gamification in Education and Business. 1 ed. Springer International Publishing AG , p. 253-275

Research output: Chapter in Book/Report/Conference proceedingChapterResearch