Computer Science
User
100%
Education
83%
Science Fiction
38%
Augmented Reality
30%
Computer Science
30%
Virtual Reality
29%
game based learning
29%
Learning Experiences
26%
Application Scenario
25%
Mixed Reality
25%
Motivation
22%
Use Case
19%
Object Oriented Programming
19%
Behavioral Pattern
19%
Virtual Laboratories
17%
Interactive Visualization
17%
Geographical Location
17%
Virtual Learning Environments
17%
Computational Thinking
17%
Identification
17%
Survey
15%
User Behavior
15%
Annotation
14%
Evaluation
13%
Learning Resource
13%
Persuasive System
12%
Virtual Humans
12%
Gamification Strategy
12%
Information Discovery
12%
Networking Environment
12%
Detection
12%
Human Computer Interfaces
12%
Bibliographic Information
12%
Revised Version
12%
Relevance Feedback
12%
Game Design
12%
Assessment Engine
12%
Retrieval Process
12%
Immersive Environment
12%
System Architectures
12%
Architecture Scenario
12%
Theoretical Background
12%
Mobile Application
12%
Responder
12%
Collaborative Systems
12%
Language Concept
12%
Algorithms
12%
Systems Design
12%
videogame
12%
Social Network Analysis
12%
Social Sciences
Students
81%
Learning
76%
Research
33%
Evaluation
31%
Programming
30%
Conceptual Framework
25%
Massive Open Online Course
25%
Experience
23%
Computer Science
19%
Scenarios
19%
Skills
18%
STEM Education
17%
Schools
17%
Support
16%
Experimental method
16%
Universities
15%
Knowledge
15%
Secondary Education
15%
Understanding
13%
Conceptualization
13%
Implementation
12%
Gamification
12%
Learning Experience
12%
Physics Education
12%
Reporter
12%
Journalist
12%
Disinformation
12%
Playing
12%
Entrepreneurship
12%
Classrooms
12%
Data Science
12%
Educational Environment
12%
Communities
12%
Problem
10%
Journalism
9%
Entrepreneurs
9%
Novels
9%
Science, Technology, Engineering and Mathematics
9%
Flipped Classroom
7%
Purpose
7%
Dropout Rate
7%
Engineering
6%
e-Learning
6%
Enterprises
6%
Acceptance
6%
Experts
6%
Teachers
6%
Abstracts
5%
Prior knowledge
5%
Activity Learning
5%