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Bernadette Spieler

BSc MSc, Dr.techn.

20152019
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Research Output 2015 2019

  • 8 Conference contribution
  • 7 Paper
  • 4 (Old data) Lecture or Presentation
2019

“Computer Science for all”: Concepts to engage teenagers and non-CS students in technology

Spieler, B., Grandl, M., Ebner, M. & Slany, W., 1 Sep 2019, (Accepted/In press) Conference Proceeding ECGBL 2019. Odense, 9 p.

Research output: Chapter in Book/Report/Conference proceedingConference contributionResearchpeer-review

Open Access
2018

Female Teenagers and Coding: Create Gender Sensitive and Creative Learning Environments

Spieler, B. & Slany, W., Aug 2018, p. 625 - 636. 10 p.

Research output: Contribution to conferencePaperResearchpeer-review

coding
learning environment
gender
teaching
decision making leeway

Game Development-Based Learning Experience: Gender Differences in Game Design

Spieler, B. & Slany, W., 3 Oct 2018, p. 616-625. 8 p.

Research output: Contribution to conferencePaperResearchpeer-review

Application programs
Curricula
Mechanics
Testing

Learning to program in a constructionist way

Mattia Monga, Michael Lodi, Dario Malchiodi, Anna Morpurgo & Spieler, B., 22 Aug 2018, Constructionism: Constructionism, Computational thinking and Educational Innovation. p. 888 - 911 23 p.

Research output: Chapter in Book/Report/Conference proceedingConference contributionResearchpeer-review

Reinforcing Gender Equality by Analysing Female Teenagers’ Performances in Coding Activities: A Lesson Learned

Spieler, B., May 2018, (In preparation). 10 p.

Research output: Contribution to conferencePaperResearchpeer-review

Rock Bottom, the World, the Sky: Catrobat, an Extremely Large-scale and Long-term Visual Coding Project Relying Purely on Smartphones

Slany, W., Luhana, K. K., Müller, M., Schindler, C. & Spieler, B., Aug 2018, Constructionism 2018, Vilnius: Constructionism, Computational Thinking and Educational Innovation. Dagienè, V. & Jasutè, E. (eds.). p. 104-119

Research output: Chapter in Book/Report/Conference proceedingConference contributionResearchpeer-review

2017

App Creation in Schools for different Curricula Subjects - Lessons Learned

Spieler, B., Schindler, C., Slany, W. & Mashkina, O., Jul 2017, EDULEARN17 Proceedings: 9th International Conference on Education and New Learning Technologies. Barcelona: International Academy of Technology, Education and Development

Research output: Chapter in Book/Report/Conference proceedingConference contributionResearchpeer-review

Evaluation of Game Templates to support Programming Activities in Schools

Spieler, B., Schindler, C., Slany, W., Mashkina, O., Beltrán, M. E., Boulton, H. & Brown, D., Sep 2017, Proceedings of the 11th European Conference on Games Based Learning. Graz: Academic Publishers, 8 p.

Research output: Chapter in Book/Report/Conference proceedingConference contributionResearchpeer-review

Improving pocket paint usability via material design compliance and internationalization & localization support on application level

Awwad, A. M. A., Schindler, C., Luhana, K. K., Spieler, B. & Ali, Z., Sep 2017.

Research output: Contribution to conferencePaperResearchpeer-review

Paint
Painting
Compliance
2016

Engaging and playful activities with smartphones in school contexts

Petri, A. C. & Spieler, B., 5 Aug 2016.

Research output: Contribution to conference(Old data) Lecture or PresentationResearchpeer-review

Game Design with Pocket Code: Providing a Constructionist Environment for Girls in the School Context

Petri, A. C., Schindler, C., Slany, W. & Spieler, B., Feb 2016, p. 111 - 118. 8 p.

Research output: Contribution to conferencePaperResearchpeer-review

Open Access
File
school
Austria
learning
pupil
learning environment

POCKET CODE: A MOBILE APP FOR GAME JAMS TO FACILITATE CLASSROOM LEARNING THROUGH GAME CREATION

Spieler, B., Petri, A. C., Slany, W., Schindler, C., Beltrán, M. E., Smith, J., Gaeta, E. & Boulton, H., Sep 2016, p. 61 - 79. 8 p.

Research output: Contribution to conferencePaperResearchpeer-review

Pocket Code: Computational Thinking for all

Müller, M. & Spieler, B., Dec 2016.

Research output: Contribution to conference(Old data) Lecture or PresentationResearchpeer-review

Pocket Code: Learn how to program by creating games/apps directly on your smartphone

Spieler, B. & Slany, W., 20 Apr 2016.

Research output: Contribution to conference(Old data) Lecture or PresentationResearchpeer-review

Skater Alice: Wie kann Medienbildung im Schulalltag gelingen?

Spieler, B. & Strauß, M., Nov 2016.

Research output: Contribution to conference(Old data) Lecture or PresentationResearchpeer-review

The role of game jams in developing informal learning of computational thinking: a cross-European case study

Boulton, H., Spieler, B., Petri, A. C., Schindler, C., Slany, W. & Beltrán, M. E., Jul 2016.

Research output: Contribution to conferencePaperResearchpeer-review

informal learning
experience
learning
learning situation
programming language
2015

Development and Evaluation of a web-based Application for Digital Findings and Documentation in Physiotherapy Education

Spieler, B., 2015, Studies in Health Technology and Informatics. IOS Press, Vol. Volume 212. p. 182-189 (eHealth2015 – Health Informatics Meets eHealth).

Research output: Chapter in Book/Report/Conference proceedingConference contributionResearchpeer-review

Inclusive gaming creation by design in formal learning environments: ‘girly-girls’ user group in No One Left Behind

Beltrán, M. E., Ursa, Y., Petri, A. C., Schindler, C., Slany, W., Spieler, B., de los Rios, S., Cabrera-Umpierrez, M. F. & Arredondo, M. T., 2015, (Accepted/In press) 4th International Conference, DUXU 2015. Switzerland: Springer International Publishing AG

Research output: Chapter in Book/Report/Conference proceedingConference contributionResearchpeer-review

Pocket Game Jams: a Constructionist Approach at Schools

Petri, A. C., Schindler, C., Slany, W., Spieler, B. & Smith, J., 2015, MobileHCI '15 Proceedings of the 17th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct. ., p. 156-526

Research output: Chapter in Book/Report/Conference proceedingConference contributionResearchpeer-review

Open Access
File
Computer programming languages
Curricula
Students