Activity: Talk or presentation › Talk at conference or symposium › Science to science
Abstract Some years ago PC based and smartphone based Virtual Reality (VR) systems using Head Mounted displays (HMD) like the Oculus Rift and the HTC Vive and Google Cardboard were developed - most of them because the gaming industry was interested in the use of VR. This made it possible for institutions and universities with little financial resources to take part in this “game”. We were also interested to use these new - now affordable technologies in the field of Architectural and Urban design and Design education. From our point of view there is the big potential that these new technologies can give new opportunities to architects and designers to use VR as part of their design toolbox and not only as a presentation tool. We will give an overview of our experiments in the past in developing different interfaces and workflows for the use of smartphone based low-cost HMD systems. We are mainly interested in using VR tools for designers in the early phases of their design. A very important aspect for us is to establish a workflow that can be used in the design process without too much knowledge in programming and scripting – many architects are not very proficient in this field. In our opinion VR tools can help to bring back a better understanding of space and scale which have been lost a little bit in the past with the change from analogue to digital tools.
26 Oct 2019
DIGITAL PRACTICE<br/>emerging possibilities in a shifting architectural profession