Virtual Reality in Small and Medium-Sized Enterprises: A Systematic Literature Review

Sandra Brettschuh, Michael Holly*, Maria Hulla, Patrick Herstätter, Johanna Pirker

*Korrespondierende/r Autor/-in für diese Arbeit

Publikation: Beitrag in Buch/Bericht/KonferenzbandBeitrag in einem KonferenzbandBegutachtung

Abstract

The industry is currently operating in the fourth industrial revolution, also called Industry 4.0, the central element of which is the digitization of companies. One promising implementation of Industry 4.0 is the use of virtual reality (VR). Due to its development in terms of better affordability and accessibility in recent years, VR has gained increasing popularity. This creates new opportunities especially for small and medium-sized enterprises (SMEs) to use VR to boost business and optimize their product development and processes. In this paper, we aim to identify the potentials and challenges of using VR in SMEs by means of a systematic literature review. Therefore, we focus on analyzing the current state of the art, including use cases, used technology, opportunities, and challenges faced by the companies.

Originalspracheenglisch
TitelProceedings - 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2022
Herausgeber (Verlag)Institute of Electrical and Electronics Engineers
Seiten502-507
Seitenumfang6
ISBN (elektronisch)9781665484022
DOIs
PublikationsstatusVeröffentlicht - 2022
Veranstaltung2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops: VRW 2022 - Virtual, Online, Neuseeland
Dauer: 12 März 202216 März 2022

Publikationsreihe

NameProceedings - 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2022

Konferenz

Konferenz2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops
KurztitelVRW 2022
Land/GebietNeuseeland
OrtVirtual, Online
Zeitraum12/03/2216/03/22

ASJC Scopus subject areas

  • Computergrafik und computergestütztes Design
  • Maschinelles Sehen und Mustererkennung
  • Human-computer interaction
  • Medientechnik
  • Modellierung und Simulation

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