Virtual Reality in Computer Science Education: A Systematic Review

Publikation: Beitrag in Buch/Bericht/KonferenzbandBeitrag in einem Konferenzband

Abstract

Virtual reality (VR) technologies have become more affordable and accessible in recent years. This is opening up new methods and opportunities in the field of digital learning. VR can offer new forms of interactive learning and working, especially for subjects from the STEM (Science, technology, engineering, and mathematics) area. In this context we investigate the potential and application of VR for computer science education with a systematic review in this paper. We present a formal literature review on the use of VR technologies in computer science education. We focus on the identification of factors such as learning objectives, technologies used, interaction characteristics, and challenges and advantages of using fully immersive VR for computer science education.

Originalspracheenglisch
TitelProceedings - VRST 2020
UntertitelACM Symposium on Virtual Reality Software and Technology
Redakteure/-innenStephen N. Spencer
Herausgeber (Verlag)Association of Computing Machinery
Seitenumfang8
ISBN (elektronisch)9781450376198
DOIs
PublikationsstatusVeröffentlicht - 1 Nov 2020
Veranstaltung26th ACM Symposium on Virtual Reality Software and Technology: VRST 2020 - Virtuell, Kanada
Dauer: 1 Nov 20204 Nov 2020

Publikationsreihe

NameProceedings of the ACM Symposium on Virtual Reality Software and Technology, VRST

Konferenz

Konferenz26th ACM Symposium on Virtual Reality Software and Technology
KurztitelVRST 2020
LandKanada
OrtVirtuell
Zeitraum1/11/204/11/20

ASJC Scopus subject areas

  • Software

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