The potential of virtual reality for computer science education -engaging students through immersive visualizations

Johanna Pirker*, Johannes Kopf, Alexander Kainz, Andreas Dengel, Benjamin Buchbauer

*Korrespondierende/r Autor/-in für diese Arbeit

Publikation: Beitrag in Buch/Bericht/KonferenzbandBeitrag in einem KonferenzbandBegutachtung

Abstract

Popular problems of Computer Science Education that are often solved using algorithms include various number sorting tasks. Sorting algorithms have the potential to emphasize powerful programming paradigms and also to start discussions about algorithm complexity. Research has shown that hands-on activities using analogies and fun activities instead of programming tasks can foster learning in this area in many different ways. In times when much teaching and learning takes place online, the implementing of such unplugged activities can become difficult. Visualizations and animations can help to achieve learning outcomes by making these relatively abstract phenomena more concrete. In particular, virtual reality environments can provide new forms for interacting with visualizations and might well foster motivational, emotional, and perceptual factors that have an influence on learning processes. This paper investigates the differences between these subjective variables in a web application and a VR application for learning sorting algorithms. The results produced initial indicators that learners experience higher presence, absorption, flow, psychological immersion and positive emotions in a virtual reality setting compared to a desktop setting.

Originalspracheenglisch
Titel 2021 IEEE Conference on Virtual Reality and 3D User Interfaces, Abstracts and Workshops (VRW)
Herausgeber (Verlag)Institute of Electrical and Electronics Engineers
Seiten297-302
Seitenumfang6
ISBN (elektronisch)9780738113678
DOIs
PublikationsstatusVeröffentlicht - März 2021
Veranstaltung28th IEEE Conference on Virtual Reality and 3D User Interfaces: IEEE VR 2021 - online, Virtual, Lisboa, Portugal
Dauer: 27 März 20213 Apr. 2021
http://ieeevr.org/2021/

Konferenz

Konferenz28th IEEE Conference on Virtual Reality and 3D User Interfaces
KurztitelIEEE VR'21
Land/GebietPortugal
OrtVirtual, Lisboa
Zeitraum27/03/213/04/21
Internetadresse

ASJC Scopus subject areas

  • Human-computer interaction
  • Medientechnik
  • Modellierung und Simulation

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