Rixels: Towards Secure Interactive 3D Graphics in Engineering Clouds

Christian Altenhofen, Andreas Dietrich, André Stork, Wolf-Dietrich Fellner

Publikation: Beitrag in einer FachzeitschriftArtikel

Abstract

Cloud computing rekindles old and imposes new challenges on remote visualization especially for interactive 3D graphics applications, e.g., in engineering and/or in entertainment. In this paper we present and discuss an approach entitled 'rich pixels' (short 'rixels') that balances the requirements concerning security and interactivity with the possibilities of hardware accelerated post-processing and rendering, both on the server side as well as on the client side using WebGL.
Originalspracheenglisch
Seiten (von - bis)31-38
Seitenumfang8
FachzeitschriftIPSI BgD Transactions on Internet Research
Jahrgang12
Ausgabenummer1
PublikationsstatusVeröffentlicht - 2016

Schlagwörter

  • Virtual engineering
  • Computer graphics (CG)
  • (Interactive) simulation (SIM)

Fields of Expertise

  • Information, Communication & Computing

Dieses zitieren