Real-Time Gaussian-Product Subdivision on the GPU

Publikation: Beitrag in Buch/Bericht/KonferenzbandBeitrag in einem KonferenzbandBegutachtung

Abstract

We propose a real-time technique for rendering Gaussian-Product subdivision surfaces. This is achieved by our real-time
subdivision pipeline, able to accept the base of Gaussian-Product subdivision, that is, a covariance mesh, which extends regular
base meshes by storing additional 3x3 covariance matrices per vertex. Our technique evaluates the non-linear limit subdivision
surface by computing B-spline patches embedded in a 9-dimensional dual space, where the subdivision scheme becomes linear.
We construct and evaluate these B-spline patches using real-time tessellation capabilities of current GPUs. We analyzed the
performance of our technique on all supported subdivision levels, and provide an analysis of its visual quality and geometric
accuracy.
Originalspracheenglisch
TitelVision, Modeling, and Visualization
Herausgeber (Verlag)Eurographics - European Association for Computer Graphics
Seiten27-34
Seitenumfang8
ISBN (elektronisch)978-3-03868-161-8
DOIs
PublikationsstatusVeröffentlicht - 27 Sep 2021
Veranstaltung26th International Symposium on Vision, Modeling, and Visualization: VMV 2021 - TU Dresden, Virtuell, Deutschland
Dauer: 27 Sep 202128 Okt 2021

Konferenz

Konferenz26th International Symposium on Vision, Modeling, and Visualization
KurztitelVMV 2021
LandDeutschland
OrtVirtuell
Zeitraum27/09/2128/10/21

Fingerprint

Untersuchen Sie die Forschungsthemen von „Real-Time Gaussian-Product Subdivision on the GPU“. Zusammen bilden sie einen einzigartigen Fingerprint.

Dieses zitieren