Originalsprache | undefiniert/unbekannt |
---|---|
Titel | International Conference on Immersive Learning |
Seiten | 155-169 |
Seitenumfang | 15 |
Publikationsstatus | Veröffentlicht - 2017 |
Dies zitieren
Hutzler, A., Wagner, R., Pirker, J., & Gütl, C. (2017). MythHunter: Gamification in an Educational Location-Based Scavenger Hunt. in International Conference on Immersive Learning (S. 155-169)
MythHunter: Gamification in an Educational Location-Based Scavenger Hunt. / Hutzler, Armin; Wagner, Rudolf; Pirker, Johanna; Gütl, Christian.
International Conference on Immersive Learning. 2017. S. 155-169.Publikation: Beitrag in Buch/Bericht/Konferenzband › Beitrag in einem Konferenzband › Forschung › Begutachtung
Hutzler, A, Wagner, R, Pirker, J & Gütl, C 2017, MythHunter: Gamification in an Educational Location-Based Scavenger Hunt. in International Conference on Immersive Learning. S. 155-169.
Hutzler A, Wagner R, Pirker J, Gütl C. MythHunter: Gamification in an Educational Location-Based Scavenger Hunt. in International Conference on Immersive Learning. 2017. S. 155-169
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title = "MythHunter: Gamification in an Educational Location-Based Scavenger Hunt",
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language = "undefiniert/unbekannt",
pages = "155--169",
booktitle = "International Conference on Immersive Learning",
}
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AU - Gütl, Christian
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M3 - Beitrag in einem Konferenzband
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BT - International Conference on Immersive Learning
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