Interdisciplinary and International Game Projects for Creative Learning

Publikation: Beitrag in Buch/Bericht/KonferenzbandBeitrag in einem KonferenzbandForschungBegutachtung

Originalspracheenglisch
TitelProceedings of the 2016 ACM Conference on Innovation and Technology in Computer Science Education
Herausgeber (Verlag)Association of Computing Machinery
Seiten29-34
PublikationsstatusVeröffentlicht - 2016

Schlagwörter

    ASJC Scopus subject areas

    • !!Computer Science (miscellaneous)

    Dies zitieren

    Pirker, J., Economou, D., & Gütl, C. (2016). Interdisciplinary and International Game Projects for Creative Learning. in Proceedings of the 2016 ACM Conference on Innovation and Technology in Computer Science Education (S. 29-34). Association of Computing Machinery.

    Interdisciplinary and International Game Projects for Creative Learning. / Pirker, Johanna; Economou, Daphne; Gütl, Christian.

    Proceedings of the 2016 ACM Conference on Innovation and Technology in Computer Science Education. Association of Computing Machinery, 2016. S. 29-34.

    Publikation: Beitrag in Buch/Bericht/KonferenzbandBeitrag in einem KonferenzbandForschungBegutachtung

    Pirker, J, Economou, D & Gütl, C 2016, Interdisciplinary and International Game Projects for Creative Learning. in Proceedings of the 2016 ACM Conference on Innovation and Technology in Computer Science Education. Association of Computing Machinery, S. 29-34.
    Pirker J, Economou D, Gütl C. Interdisciplinary and International Game Projects for Creative Learning. in Proceedings of the 2016 ACM Conference on Innovation and Technology in Computer Science Education. Association of Computing Machinery. 2016. S. 29-34
    Pirker, Johanna ; Economou, Daphne ; Gütl, Christian. / Interdisciplinary and International Game Projects for Creative Learning. Proceedings of the 2016 ACM Conference on Innovation and Technology in Computer Science Education. Association of Computing Machinery, 2016. S. 29-34
    @inproceedings{773ba4ace1fd4bdb939e5c3661d558d4,
    title = "Interdisciplinary and International Game Projects for Creative Learning",
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    author = "Johanna Pirker and Daphne Economou and Christian G{\"u}tl",
    year = "2016",
    language = "English",
    pages = "29--34",
    booktitle = "Proceedings of the 2016 ACM Conference on Innovation and Technology in Computer Science Education",
    publisher = "Association of Computing Machinery",
    address = "United States",

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    AU - Economou, Daphne

    AU - Gütl, Christian

    PY - 2016

    Y1 - 2016

    KW - computer science education

    M3 - Conference contribution

    SP - 29

    EP - 34

    BT - Proceedings of the 2016 ACM Conference on Innovation and Technology in Computer Science Education

    PB - Association of Computing Machinery

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