Immersive Virtual Reality for Virtual and Digital Twins: A Literature Review to Identify State of The Art and Perspectives

Johanna Pirker*, Enrica Loria, Saeed Safikhani, Andreas Kunz, Sabrina Rosmann

*Korrespondierende/r Autor/-in für diese Arbeit

Publikation: Beitrag in Buch/Bericht/KonferenzbandBeitrag in einem KonferenzbandBegutachtung

Abstract

Digital twins are a promising technology for various application scenarios such as industry 4.0, medical applications or even urban planning. However, the representation and interaction is often complex and not intuitive. The use of virtual reality in the representation and interaction with digital twins can remedy this. In this paper, we survey the existing literature using the PRISMA guidelines to give a first overview of existing application scenarios, advantages, difficulties and also possible prospects for future work. We identified 30 relevant papers demonstrating first prototypes of combining digital twins with virtual reality. Most applications were in the field of industry 4.0. Popular use cases are remote operations, collaborations, or training and education. While many advantages are presented, also challenges such as VR interaction design, networking optimization, and optimized hardware controls open up also interesting future research fields.

Originalspracheenglisch
TitelProceedings - 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2022
Herausgeber (Verlag)Institute of Electrical and Electronics Engineers
Seiten114-120
Seitenumfang7
ISBN (elektronisch)9781665484022
DOIs
PublikationsstatusVeröffentlicht - 2022
Veranstaltung2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops: VRW 2022 - Virtual, Online, Neuseeland
Dauer: 12 März 202216 März 2022

Konferenz

Konferenz2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops
KurztitelVRW 2022
Land/GebietNeuseeland
OrtVirtual, Online
Zeitraum12/03/2216/03/22

ASJC Scopus subject areas

  • Computergrafik und computergestütztes Design
  • Maschinelles Sehen und Mustererkennung
  • Human-computer interaction
  • Medientechnik
  • Modellierung und Simulation

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