Immersive learning in real VR

Johanna Pirker, Isabel Lesjak, Johannes Kopf, Alexander Kainz, Amir Dini

Publikation: Beitrag in Buch/Bericht/KonferenzbandBeitrag in Buch/BerichtForschungBegutachtung

Abstract

Immersion is an essential factor for successful learning. Immersive learning environments put learners directly into experiences and events related to the learning content. Virtual reality (VR) experiences give us new opportunities and ways for enabling immersive learning processes. In this chapter, we review different learning environments that use (real) VR as a tool to teach in different learning settings and discuss the state-of-the-art design and evaluation techniques and analyze the benefits and limitations of the different methods.

Originalspracheenglisch
TitelReal VR – Immersive Digital Reality
UntertitelHow to Import the Real World into Head-Mounted Immersive Displays
Redakteure/-innenMarcus Magnor, Alexander Sorkine-Hornung
ErscheinungsortCham
Herausgeber (Verlag)Springer
Seiten321-336
Seitenumfang16
ISBN (Print)978-3-030-41815-1
DOIs
PublikationsstatusVeröffentlicht - 1 Jan 2020

Publikationsreihe

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Band11900
ISSN (Print)0302-9743
ISSN (elektronisch)1611-3349

Schlagwörter

    ASJC Scopus subject areas

    • !!Theoretical Computer Science
    • !!Computer Science(all)

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  • Dieses zitieren

    Pirker, J., Lesjak, I., Kopf, J., Kainz, A., & Dini, A. (2020). Immersive learning in real VR. in M. Magnor, & A. Sorkine-Hornung (Hrsg.), Real VR – Immersive Digital Reality: How to Import the Real World into Head-Mounted Immersive Displays (S. 321-336). (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); Band 11900). Cham: Springer. https://doi.org/10.1007/978-3-030-41816-8_14