Does Gamification in MOOC Discussion Forums Work?

Matthias Reischer, Mohammad Khalil, Martin Ebner

Publikation: Beitrag in Buch/Bericht/KonferenzbandBeitrag in Buch/BerichtForschungBegutachtung

Abstract

Massive Open Online Courses (MOOCs) are a new form of learning environment aimed towards accessibility and openness using contemporary technologies. One of the MOOC’s key features is the social interaction which usually takes place in discussion forums. This article focuses on reworking and analyzing the existing iMooX forum by enriching the new design with gamifi-cation elements. The intended objectives aim at refreshing the current style and improving its handling and usability. This article provides our experience of this implementation as well as examining whether or not the gamification ele-ments can help increase the participation rate and the teacher-to-student and student-to-student communication exchange. Results of the new design showed a good user satisfaction and a slight positive impact.
Originalspracheenglisch
TitelDigital Education: Out to the World and Back to the Campus
Herausgeber (Verlag)Springer International Publishing AG
Seiten95-101
ISBN (elektronisch)978-3-319-59044-8
ISBN (Print)978-3-319-59043-1
DOIs
PublikationsstatusVeröffentlicht - 22 Mai 2017
Veranstaltung5th European MOOCs Stakeholders Summit - Madrid, Spanien
Dauer: 22 Mai 201726 Mai 2017

Publikationsreihe

NameLecture Notes in Computer Science
Band10254

Konferenz

Konferenz5th European MOOCs Stakeholders Summit
KurztitelEMOOCs 2017
LandSpanien
OrtMadrid
Zeitraum22/05/1726/05/17

Fields of Expertise

  • Information, Communication & Computing

Dies zitieren

Reischer, M., Khalil, M., & Ebner, M. (2017). Does Gamification in MOOC Discussion Forums Work? in Digital Education: Out to the World and Back to the Campus (S. 95-101). (Lecture Notes in Computer Science; Band 10254). Springer International Publishing AG . https://doi.org/10.1007/978-3-319-59044-8_11

Does Gamification in MOOC Discussion Forums Work? / Reischer, Matthias; Khalil, Mohammad; Ebner, Martin.

Digital Education: Out to the World and Back to the Campus. Springer International Publishing AG , 2017. S. 95-101 (Lecture Notes in Computer Science; Band 10254).

Publikation: Beitrag in Buch/Bericht/KonferenzbandBeitrag in Buch/BerichtForschungBegutachtung

Reischer, M, Khalil, M & Ebner, M 2017, Does Gamification in MOOC Discussion Forums Work? in Digital Education: Out to the World and Back to the Campus. Lecture Notes in Computer Science, Bd. 10254, Springer International Publishing AG , S. 95-101, Madrid, Spanien, 22/05/17. https://doi.org/10.1007/978-3-319-59044-8_11
Reischer M, Khalil M, Ebner M. Does Gamification in MOOC Discussion Forums Work? in Digital Education: Out to the World and Back to the Campus. Springer International Publishing AG . 2017. S. 95-101. (Lecture Notes in Computer Science). https://doi.org/10.1007/978-3-319-59044-8_11
Reischer, Matthias ; Khalil, Mohammad ; Ebner, Martin. / Does Gamification in MOOC Discussion Forums Work?. Digital Education: Out to the World and Back to the Campus. Springer International Publishing AG , 2017. S. 95-101 (Lecture Notes in Computer Science).
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