Beyond the individual: Understanding social structures of an online player matchmaking website

Günter Wallner, Christopher Schinnerl, Michael Helfried Schiller, Alexander Monte Calvo, Johanna Pirker, Rafet Sifa, Anders Drachen

Publikation: Beitrag in einer FachzeitschriftArtikelForschungBegutachtung

Abstract

Engagement and player experience in multi-player games is influenced by the people you play with. For that reason, grouping features and matchmaking facilities in games, as well as third-party services, have gained in popularity in the industry and player community as they assist in building and maintaining social relationships with like-minded players. Understanding how social connections are formed and how these relations can foster in-game activity offers insights for building and maintaining a player base and can, in turn, improve retention and engagement. This paper examines the social network formed by users of the the100.io – a social matchmaking website for the game Destiny. The service provides an opportunity to examine an online social network formed around a game combined with demographic and preference data. The paper explores the correlation of structural network properties with preference and game-related performance data, provides metrics useful for analyzing and understanding the structure of these kinds of player networks and showcases how community analysis and behavioral profiling can be applied to inform game developers about behavioral groupings in social player networks.

Originalspracheenglisch
Aufsatznummer100284
Seitenumfang14
FachzeitschriftEntertainment Computing
Jahrgang30
DOIs
PublikationsstatusVeröffentlicht - 1 Mai 2019

Fingerprint

Websites
Industry

Schlagwörter

    ASJC Scopus subject areas

    • Software
    • Human-computer interaction

    Dies zitieren

    Beyond the individual : Understanding social structures of an online player matchmaking website. / Wallner, Günter; Schinnerl, Christopher; Schiller, Michael Helfried; Monte Calvo, Alexander; Pirker, Johanna; Sifa, Rafet; Drachen, Anders.

    in: Entertainment Computing, Jahrgang 30, 100284, 01.05.2019.

    Publikation: Beitrag in einer FachzeitschriftArtikelForschungBegutachtung

    Wallner, Günter ; Schinnerl, Christopher ; Schiller, Michael Helfried ; Monte Calvo, Alexander ; Pirker, Johanna ; Sifa, Rafet ; Drachen, Anders. / Beyond the individual : Understanding social structures of an online player matchmaking website. in: Entertainment Computing. 2019 ; Jahrgang 30.
    @article{227a1734456c4121aae54d9f1d306e42,
    title = "Beyond the individual: Understanding social structures of an online player matchmaking website",
    abstract = "Engagement and player experience in multi-player games is influenced by the people you play with. For that reason, grouping features and matchmaking facilities in games, as well as third-party services, have gained in popularity in the industry and player community as they assist in building and maintaining social relationships with like-minded players. Understanding how social connections are formed and how these relations can foster in-game activity offers insights for building and maintaining a player base and can, in turn, improve retention and engagement. This paper examines the social network formed by users of the the100.io – a social matchmaking website for the game Destiny. The service provides an opportunity to examine an online social network formed around a game combined with demographic and preference data. The paper explores the correlation of structural network properties with preference and game-related performance data, provides metrics useful for analyzing and understanding the structure of these kinds of player networks and showcases how community analysis and behavioral profiling can be applied to inform game developers about behavioral groupings in social player networks.",
    keywords = "Community analysis, Destiny, Game analytics, Player-grouping services, Social network analysis",
    author = "G{\"u}nter Wallner and Christopher Schinnerl and Schiller, {Michael Helfried} and {Monte Calvo}, Alexander and Johanna Pirker and Rafet Sifa and Anders Drachen",
    year = "2019",
    month = "5",
    day = "1",
    doi = "10.1016/j.entcom.2019.01.002",
    language = "English",
    volume = "30",
    journal = "Entertainment Computing",
    issn = "1874-9521",
    publisher = "Elsevier B.V.",

    }

    TY - JOUR

    T1 - Beyond the individual

    T2 - Understanding social structures of an online player matchmaking website

    AU - Wallner, Günter

    AU - Schinnerl, Christopher

    AU - Schiller, Michael Helfried

    AU - Monte Calvo, Alexander

    AU - Pirker, Johanna

    AU - Sifa, Rafet

    AU - Drachen, Anders

    PY - 2019/5/1

    Y1 - 2019/5/1

    N2 - Engagement and player experience in multi-player games is influenced by the people you play with. For that reason, grouping features and matchmaking facilities in games, as well as third-party services, have gained in popularity in the industry and player community as they assist in building and maintaining social relationships with like-minded players. Understanding how social connections are formed and how these relations can foster in-game activity offers insights for building and maintaining a player base and can, in turn, improve retention and engagement. This paper examines the social network formed by users of the the100.io – a social matchmaking website for the game Destiny. The service provides an opportunity to examine an online social network formed around a game combined with demographic and preference data. The paper explores the correlation of structural network properties with preference and game-related performance data, provides metrics useful for analyzing and understanding the structure of these kinds of player networks and showcases how community analysis and behavioral profiling can be applied to inform game developers about behavioral groupings in social player networks.

    AB - Engagement and player experience in multi-player games is influenced by the people you play with. For that reason, grouping features and matchmaking facilities in games, as well as third-party services, have gained in popularity in the industry and player community as they assist in building and maintaining social relationships with like-minded players. Understanding how social connections are formed and how these relations can foster in-game activity offers insights for building and maintaining a player base and can, in turn, improve retention and engagement. This paper examines the social network formed by users of the the100.io – a social matchmaking website for the game Destiny. The service provides an opportunity to examine an online social network formed around a game combined with demographic and preference data. The paper explores the correlation of structural network properties with preference and game-related performance data, provides metrics useful for analyzing and understanding the structure of these kinds of player networks and showcases how community analysis and behavioral profiling can be applied to inform game developers about behavioral groupings in social player networks.

    KW - Community analysis

    KW - Destiny

    KW - Game analytics

    KW - Player-grouping services

    KW - Social network analysis

    UR - http://www.scopus.com/inward/record.url?scp=85061055915&partnerID=8YFLogxK

    U2 - 10.1016/j.entcom.2019.01.002

    DO - 10.1016/j.entcom.2019.01.002

    M3 - Article

    VL - 30

    JO - Entertainment Computing

    JF - Entertainment Computing

    SN - 1874-9521

    M1 - 100284

    ER -