Analysing players' performance in serious games

Elisabetta Parodi*, Michael A. Bedek, Paul Seitlinger, Mauro Vannucci, Charlene Jennett, Martin Ruskov, Jose Maestre Celdran

*Korrespondierende/r Autor/-in für diese Arbeit

    Publikation: Beitrag in einer FachzeitschriftArtikelBegutachtung

    Abstract

    Serious games are recognised as one of the most promising innovative learning technologies in the short-medium term. Even if the empowerment of learning they provide is widely recognised, there are few means to trace and measure learners' performance during game sessions. This paper describes a Competence Performance Analyser (CPA) tool that keeps trace of the players' activity in the shape of events in the game and, based on these activities, assesses related performance with respect to a predefined set of competences.

    Originalspracheenglisch
    Seiten (von - bis)237-248
    Seitenumfang12
    FachzeitschriftInternational Journal of Technology Enhanced Learning
    Jahrgang6
    Ausgabenummer3
    DOIs
    PublikationsstatusVeröffentlicht - 2014

    ASJC Scopus subject areas

    • Ausbildung bzw. Denomination
    • Angewandte Informatik

    Fields of Expertise

    • Information, Communication & Computing

    Treatment code (Nähere Zuordnung)

    • Application

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