Acceleration of 3D Mass Digitization Processes: Recent Advances and Challenges

Pedro Santos, Martin Ritz, Constanze Fuhrmann, Rafael Monroy Rodriguez, Hendrik Schmedt, Reimar Tausch, Matevz Domajnko, Martin Knuth, Dieter W. Fellner

Publikation: Beitrag in Buch/Bericht/KonferenzbandSonstiger Beitrag in Buch/Bericht/KonferenzbandForschungBegutachtung

Abstract

In the heritage field, the demand for fast and efficient 3D digitization technologies for historic remains is increasing. Besides, 3D has proven to be a promising approach to enable precise reconstructions of cultural heritage objects. Even though 3D technologies and postprocessing tools are widespread and approaches to semantic enrichment and Storage of 3D models are just emerging, only few approaches enable mass capture and computation of 3D virtual models from zoological and archeological findings. To illustrate how future 3D mass digitization systems may look like, we introduce CultLab3D, a recent approach to 3D mass digitization, annotation, and archival storage by the Competence Center for Cultural Heritage Digitization at the Fraunhofer Institute for Computer Graphics Research IGD. CultLab3D can be regarded as one of the first feasible approaches worldwide to enable fast, efficient, and cost-effective 3D digitization. lt specifically designed to automate the entire process and thus allows to scan and archive large amounts of heritage objects for documentation and preservation in the best possible quality, taking advantage of integrated 30 visualization and annotation within regular Web browsers using technologies such as WebGI and X3D.
Originalspracheundefiniert/unbekannt
TitelMixed Reality and Gamification for Cultural Heritage
Herausgeber (Verlag)Springer International Publishing AG
Seiten99-128
Seitenumfang30
DOIs
PublikationsstatusVeröffentlicht - 2017

Fields of Expertise

  • Information, Communication & Computing

Dies zitieren

Santos, P., Ritz, M., Fuhrmann, C., Monroy Rodriguez, R., Schmedt, H., Tausch, R., ... Fellner, D. W. (2017). Acceleration of 3D Mass Digitization Processes: Recent Advances and Challenges. in Mixed Reality and Gamification for Cultural Heritage (S. 99-128). Springer International Publishing AG . https://doi.org/10.1007/978-3-319-49607-8 4

Acceleration of 3D Mass Digitization Processes: Recent Advances and Challenges. / Santos, Pedro; Ritz, Martin; Fuhrmann, Constanze; Monroy Rodriguez, Rafael; Schmedt, Hendrik; Tausch, Reimar; Domajnko, Matevz; Knuth, Martin; Fellner, Dieter W.

Mixed Reality and Gamification for Cultural Heritage. Springer International Publishing AG , 2017. S. 99-128.

Publikation: Beitrag in Buch/Bericht/KonferenzbandSonstiger Beitrag in Buch/Bericht/KonferenzbandForschungBegutachtung

Santos, P, Ritz, M, Fuhrmann, C, Monroy Rodriguez, R, Schmedt, H, Tausch, R, Domajnko, M, Knuth, M & Fellner, DW 2017, Acceleration of 3D Mass Digitization Processes: Recent Advances and Challenges. in Mixed Reality and Gamification for Cultural Heritage. Springer International Publishing AG , S. 99-128. https://doi.org/10.1007/978-3-319-49607-8 4
Santos P, Ritz M, Fuhrmann C, Monroy Rodriguez R, Schmedt H, Tausch R et al. Acceleration of 3D Mass Digitization Processes: Recent Advances and Challenges. in Mixed Reality and Gamification for Cultural Heritage. Springer International Publishing AG . 2017. S. 99-128 https://doi.org/10.1007/978-3-319-49607-8 4
Santos, Pedro ; Ritz, Martin ; Fuhrmann, Constanze ; Monroy Rodriguez, Rafael ; Schmedt, Hendrik ; Tausch, Reimar ; Domajnko, Matevz ; Knuth, Martin ; Fellner, Dieter W. / Acceleration of 3D Mass Digitization Processes: Recent Advances and Challenges. Mixed Reality and Gamification for Cultural Heritage. Springer International Publishing AG , 2017. S. 99-128
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