Neuroscience
Brain
100%
Electroencephalogram
76%
Brain-Computer Interface
69%
Functional Magnetic Resonance Imaging
30%
Functional near Infrared Spectroscopy
30%
Premotor Cortex
23%
Motor Learning
23%
Brain Studies
15%
Neural Network
15%
Electroencephalography
15%
Brain Areas
15%
Individual Differences
15%
Jumping
15%
Near Infrared Spectroscopy
15%
Limb Movement
15%
Emotion
15%
Event-related potentials
15%
Cochlea
15%
Evoked Potential
12%
Cerebellum
10%
Mirror Neuron
10%
Attention
7%
Cerebral Cortex
7%
Neuroplasticity
7%
Subcortical Structure
7%
Supplementary Motor Area
7%
Hemoglobins
7%
Speech Perception
7%
Evoked Cortical Response
7%
Sensory Cortex
5%
Dominance
5%
Imagination
5%
Electroencephalography
5%
Computer Science
Virtual Reality
46%
Detection
30%
Computer Interface
26%
Workload
20%
Average Accuracy
19%
Questionnaire
17%
Research Worker
17%
User
15%
Elicitation
15%
Image Acquisition
15%
Roadmap
15%
Research Agenda
15%
Visual Representation
15%
Signal Processing
15%
Experimental Evidence
15%
Individual Variability
15%
Augmented Reality
15%
Videoconferencing
15%
Information Technology
15%
Artificial Intelligence
12%
Brain Activity
10%
Related Technology
10%
Channels
10%
Machine Learning
8%
Neural Correlate
7%
Visual Feature
7%
Disabled People
7%
Interindividual Difference
7%
Interface Design
7%
Transformations
7%
Social Activity
7%
Visual Encoding
7%
Classifier
6%
Adaptive Systems
6%
Education
6%
Image Sequence
5%
Information Extraction
5%
Field Research
5%
Common Pattern
5%
Synchronization Pattern
5%
Time Series Data
5%
Future Development
5%
Classification Task
5%
Funding Agency
5%
Links
5%
Scientific Discipline
5%
Information System
5%
Feature Selection
5%
Building-Blocks
5%
Modifiability
5%
Psychology
Imagery
61%
Functional Magnetic Resonance Imaging
30%
Grasping
30%
Electroencephalography
30%
Acquisition
15%
Healthcare
15%
Anxiety Disorder
15%
Methods Evaluation
15%
Anxiety
15%
Mental Practice
15%
Rehabilitation Program
15%
Attention
15%
Mental Fatigue
15%
Mixed Methods
15%
Mental State
15%
Mind Wandering
15%
Self-Report
15%
Adoption
7%
Motor Action
6%
Motor Learning
5%
Cross-Validation
5%
Artifact
5%