Christian Guetl

Assoc.Prof. Dipl.-Ing. Dr.techn.

19982021
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Forschungsoutput 1998 2019

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Beitrag in einem Konferenzband
2018

Enhanced Assessment Approaches in Immersive Environments: Meeting Competency-Oriented Requirements in the Classroom

Maderer, J., Pirker, J. & Gütl, C., 2018, Proceedings of ICL 2018 - The Challenges of the Digital Transformation in Education. Springer, S. 752-763

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Gaining efficiency in human assisted transcription and speech annotation in legislative proceedings

Ruprechter, T., Khosmood, F., Kuboi, T., Dekhtyar, A. & Gütl, C., 30 Mai 2018, Proceedings of the 19th Annual International Conference on Digital Government Research: Governance in the Data Age, DG.O 2018. Association of Computing Machinery, a117

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Transcription

Identifying Immersive Environments’ most relevant Research Topics: An Instrument to query Researchers and Practitioners

Gaspar, H., Morgado, L., Mamede, H., Manjón, B. & Gütl, C., 2018, iLRN 2018 Montana: Workshop, Long and Short Paper, and Poster Proceedings from the Fourth Immersive Learning Research Network Conference. Verlag der Technischen Universität Graz, S. 48-71

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Open Access

Investigating Helpfulness of Video Game Reviews on the Steam Platform

Eberhard, L., Kasper, P., Koncar, P. & Gütl, C., 2018, 2018 Fifth International Conference on Social Networks Analysis, Management and Security (SNAMS). Institute of Electrical and Electronics Engineers, S. 43-50

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PTD: Player Type Design to Foster Engaging and Playful Learning

Pirker, J., Gütl, C. & Löffler, J., 2018, Teaching and Learning in a Digital World: ICL 2017. Springer, S. 487-498

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sCool - A Mobile Flexible Learning Environment

Kojic, A., Kojic, M., Pirker, J., Gütl, C., Mentzelopoulos, M. & Economou, D., 2018, iLRN 2018 Montana: Workshop, Long and Short Paper, and Poster Proceedings from the Fourth Immersive Learning Research Network Conference. Verlag der Technischen Universität Graz, S. 72-84

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Open Access

sCool - Game Based Learning in STEM Education: A Case Study in Secondary Education

Steinmaurer, A., Pirker, J. & Gütl, C., 2018, Proceedings of ICL 2018 - The Challenges of the Digital Transformation in Education. Springer, S. 729-740

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Semantic and Topological Patent Graphs: Analysis of Retrieval and Community Structure

Rattinger, A., Le Goff, J-M., Meersman, R. A. & Gütl, C., 2018, 2018 Fifth International Conference on Social Networks Analysis, Management and Security (SNAMS). Institute of Electrical and Electronics Engineers, S. 51-58

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2017

Gesture-Based Interactions in Video Games with the Leap Motion Controller

Pirker, J., Pojer, M., Holzinger, A. & Gütl, C., 2017, International Conference on Human-Computer Interaction. S. 620-633 14 S.

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How Inverse Blended Learning Can Turn Up Learning with MOOCs?

Ebner, M., Khalil, M., Schön, S., Gütl, C., Aschemann, B., Frei, W. & Röthler, D., 19 Nov 2017, MOOC-MAKER 2017: Proceedings of the International Conference MOOC-MAKER 2017. S. 21-30

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Open Access

Improving Physics Education through different Immersive and Engaging Laboratory Setups

Pirker, J., Holly, M., Hipp, P., König, C., Jeitler, D. & Gütl, C., 2017, Interactive Mobile Communication, Technologies and Learning: Proceedings of the 11th IMCL Conference. Auer, M. E. & Tsiatsos, T. (Hrsg.). Cham: Springer International Publishing AG , S. 443-454 8 S. (Advances in Intelligent Systems and Computing; Band 725).

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Maroon VR: A Room-Scale Physics Laboratory Experience

Pirker, J., Lesjak, I. & Gütl, C., 2017, Advanced Learning Technologies (ICALT), 2017 IEEE 17th International Conference on. S. 482-484 3 S.

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Modern education and its background in cognitive psychology: Automated question creation and eye movements

Höfler, M., Wesiak, G., Pürscher, P. & Gütl, C., 2017, Proceedings of 2017 40th International Convention on Information and Communication Technology, Electronics and Microelectronics (MIPRO 2017) . IEEEXplore, Band 2017. S. 619-623

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MOOC Dropouts: A Multi-system Classifier

Vitiello, M., Walk, K., Chang, V., Hernandez Rizzardini, R., Helic, D. & Gütl, C., 2017, Data Driven Approaches in Digital Education: Proceedings of 12th European Conference on Technology Enhanced Learning (EC-TEL 2017). Springer, S. 300-314 15 S.

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MOOC Learner Behaviour: Attrition and Retention Analysis and Prediction Based on 11 Courses on the TELESCOPE Platform

Vitiello, M., Gütl, C., Amado-Salvatierra, H. R. & Hernandez Rizzardini, R., 2017, Learning Technology for Education Challenges (LTEC 2017). Springer, S. 99-109 11 S.

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MythHunter: Gamification in an Educational Location-Based Scavenger Hunt

Hutzler, A., Wagner, R., Pirker, J. & Gütl, C., 2017, International Conference on Immersive Learning. S. 155-169 15 S.

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Predicting Dropouts on the Successive Offering of a MOOC

Vitiello, M., Walk, S., Helic, D., Chang, V. & Gütl, C., 2017, MOOC-MAKER 2017: Proceedings of the International Conference MOOC-MAKER 2017. S. 11-20 10 S.

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Social network analysis of the global game jam network

Pirker, J., Khosmood, F. & Gütl, C., 2017, Proceedings of the Second International Conference on Game Jams, Hackathons, and Game Creation Events. S. 10-14 5 S.

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Using persuasive system design principles to evaluate two next generation digital learning environments

Cheong, C., Filippou, J., Cheong, F., Pirker, J. & Gütl, C., 1 Jan 2017, Interactive Collaborative Learning - Proceedings of the 19th ICL Conference - Volume 2. Auer, M. E., Uhomoibhi, J. & Guralnick, D. (Hrsg.). Springer-Verlag Italia, S. 256-268 13 S. (Advances in Intelligent Systems and Computing; Band 545).

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Systems analysis
Students
Learning systems
Education
Problem-Based Learning
2016

A Practical Experience on the Use of Gamification in MOOC Courses as a Strategy to Increase Motivation

Morales, M., Amado-Salvatierra, H., Hernandez Rizzardini, R., Pirker, J. & Gütl, C., Jul 2016, International Workshop on Learning Technology for Education in Cloud. Springer International Publishing AG , S. 139-149

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Classifying students to improve MOOC dropout rates

Vitiello, M., Walk, S., Rizzardini, R., Helic, D. & Gütl, C., 2016, Proceedings of the EUROPEAN STAKEHOLDER SUMMIT on experiences and best practices in and around MOOCs (EMOOCS 2016). S. 501-508

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Evaluating Experiences in different Virtual Reality Setups

Settgast, V., Pirker, J., Gütl, C., Lontschar, S. & Maggale, S., Sep 2016, Entertainment Computing - ICEC 2016: Proceedings of the 15th IFIP TC 14 International Conference on Entertainment Computing. Springer Nature, Band 15. S. 115-125

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Exploratory and Collaborative Learning Experience in Immersive Environments

Gütl, C., Tomes, L. M., Pirker, J. & Chang, V., 2016, International Conference on Immersive Learning. Springer International Publishing AG , S. 3-16

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Individual versus collaborative learning in a virtual world

Pürcher, P., Höfler, M., Pirker, J., Tomes, L. M., Ischebeck, A. & Gütl, C., 2016, 39th International Convention on Information and Communication Technology, Electronics and Microelectronics (MIPRO). Institute of Electrical and Electronics Engineers

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Interdisciplinary and International Game Projects for Creative Learning

Pirker, J., Economou, D. & Gütl, C., 2016, Proceedings of the 2016 ACM Conference on Innovation and Technology in Computer Science Education. Association of Computing Machinery, S. 29-34

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StudyBattles: A Learning Environment for Knowledge-based Configuration

Felfernig, A., Shehadeh, A., Jeran, M., Gütl, C., Tran, T., Atas, M., Polat Erdeniz, S., Stettinger, M., Akcay, A. & Reiterer, S., 31 Dez 2016, International Workshop on Configuration 2016: none. Toulouse, S. 109-116 8 S.

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E-learning
Sales
Engineers

The Value of Game Prototyping Projects for Students and Industry

Pirker, J., Kultima, A. & Gütl, C., 2016, Proceedings of the International Conference on Game Jams, Hackathons, and Game Creation Events. Association of Computing Machinery, S. 54-57

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2015

Advancing Physics Learning Through Traversing a Multi-Modal Experimentation Space

Kuhn, J., Nussbaumer, A., Pirker, J., Karatzas, D., Pagani, A., Conlan, O., Memmel, M., Steiner, C., Gütl, C., Albert, D. & Dengel, A., 2015, Workshop Proceedings of the 11th International Conference on Intelligent Environments. IOS Press, Band 19. S. 373-380 (Ambient Intelligence and Smart Environments).

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CSCL in non-technological environments: Evaluation of a wiki system with integrated self- and peer assessment

Wesiak, G., Höfler, M., AL-Smadi, M. & Gütl, C., 2015, InPACT 2015. ., S. 107-11

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Enhancing Online and Mobile Experimentations with Gamification Strategies

Pirker, J., Gütl, C. & Astatke, Y., 2015, 3rd Experiment@International Conference. Institute of Electrical and Electronics Engineers

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Expectations of the generation NeXt in higher education: Learning engagement approaches in information sciences subjects

Gütl, C., Cheong, C., Cheong, F., Chang, V., Nau, S. Z. & Pirker, J., 2015, 2015 International Conference on Interactive Collaborative Learning (ICL). Institute of Electrical and Electronics Engineers, S. 2015-214

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Virtual Worlds as Engaging Collaborative Experience (Engagement Strategies from Games, Gamification, and Virtual Worlds)

Pirker, J. & Gütl, C., 2015, Connecting Collaborative & Crowd Work with Online Education Workshop at CSCW 2015.

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Virtual Worlds for 3D Visualizations

Pirker, J. & Gütl, C., 2015, Workshop Proceedings of the 11th International Conference on Intelligent Environments. IOS Press, S. 265-272

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2014

3D Progressive Education Environment for S-BPM

Weichhart, G., Pirker, J., Gütl, C. & Stary, C., 2014, S-BPM ONE - Application Studies and Work in Progress. Springer, Band 422. S. 188-197 (Communications in Computer and Information Science).

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Attrition in MOOC: Lessons Learned fpr, Drop.Out Students

Gütl, C., Hernandez Rizzardini, R. & Chang, V., 2014, Learning Technology for Education in Cloud - MOOC and Big Data. ., Band 446. S. 37-48 (Communications in Computer and Information Science).

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Cloud Learning Activities Orchestration for MOOC Environments

Hernandez Rizzardini, R., Gütl, C. & Amado-Salvatierra, H. R., 2014, Learning Technology for Education in Cloud - MOOC and Big Data. Springer, S. 25-36

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Collaborative Programming Exercises in Virtual Worlds

Pirker, J., Gütl, C. & Kappe, F., 2014, Proceedings of the 45th ACM Technical Symposium on Computer Science Education. New York, NY, USA: Association of Computing Machinery, S. 719-719

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Evaluation study and results of intelligent pedagogical agent-led learning scenarions in a virtual world.

Soliman, M. & Gütl, C., 2014, International Convention on Information and Communication Technology, Electronics and Microelectronics. Rijeka: Croatian Society for Information and Communication Technology, Electronics and Microelectronics, S. 914-918

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Interoperability for Cloud--based Applications for Education Settings Based on JSON-LD and Hydra: Ontology and a Generic Vocabulary for Mind Map Tools

Hernandez Rizzardini, R., Gütl, C. & Amado-Salvatierra, H. R., 2014, Proceedings of the 14th International Conference on Knowledge Technologies and Data-driven Business. Association of Computing Machinery, S. x-x (Digital Library).

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Location-based Mobile Application Creator: Creating Educational Mobile Scavanger Hunts

Pirker, J., Gütl, C. & Garcia-Barrios, V. M., 2014, International Conference on Interactive Mobile and Computer Aided Learning. Institute of Electrical and Electronics Engineers, S. x-x

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MOOC in Latin America: Implementation and Lessons Learned

Hernandez Rizzardini, R., Gütl, C., Chang, V. & Morales, M., 2014, International Workshop on Learning Technology for Education in Cloud. Dordrecht: Springer, S. 147-158 (Springer proceedings in complexity).

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Motivational active learning: engaging university students in computer science education

Pirker, J., Riffnaller-Schiefer, M. & Gütl, C., 2014, Proceedings of the 2014 Conference on Innovation & Technology in Computer Science Education. New York, NY, USA: Association of Computing Machinery, S. 297-302

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Motivational active learning for computer science education

Pirker, J. & Gütl, C., 2014, Proceedings of the 45th ACM Technical Symposium on Computer Science Education. New York, NY, USA: Association of Computing Machinery, S. 711-711

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Must we be concerned with the Massive Drop-outs in MOOC? An Attrition Analysis of Open Courses

Gütl, C., Chang, V. & Hernandez Rizzardini, R., 2014, International Conference on Interactive Collaborative Learning. Institute of Electrical and Electronics Engineers, S. x-x

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RIVALE: A Prototype Realistic Immersive Virtual Agent-based Learning Environment Case Study for Learning Requirements Elicitation Skills

Riedmann, P., Gütl, C., Chang, V., Venable, J. & Reiners, T., 2014, (Angenommen/In Druck) Proceedings for the 2013 International Conference SIGED:IAIM. Association for Information Systems (AIS)

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Telescope, a MOOCs initiative in Latin America: Infrastructure, Best Practice, Completion and Dropout Analysis

Morales, M., Hernandez Rizzardini, R. & Gütl, C., 2014, Frontiers in Education Conference. Institute of Electrical and Electronics Engineers, S. 710-716

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Using JSON-LD and Hydra for Cloud-Based Tool Interoperability: A Prototype Based on a Vocabulary and Communication Process Handler for Mind Map Tools

Hernandez Rizzardini, R., Gütl, C. & Amado-Salvatierra, H. R., 2014, Open Learning and Teachning in Educational Communities. Rensing, C., Freitas, S. D., Ley, T. & Muñoz-Merino, P. J. (Hrsg.). Springer, Band 8719. S. 428-433 (Lecture Notes in Computer Science).

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2013

An Open Online Course with Accessibility Features

Gütl, C. & Chang, V., 2013, World Conference on Educational Multimedia, Hypermedia and Telecommunications. Association for the Advancement of Computing in Education, S. 635-643

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Automatic Test Item Creation in Self-Regulated Learning: Evaluating quality of questions in a Latin American experience

Wesiak, G., Rizzardini, R., Amado-Salvatierra, H., Gütl, C. & Alsmadi, M. A., 2013, CSEDU 2013 - Proceedings of the 5th International Conference on Computer Supported Education. SciTePress, S. 351-360

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Cloud-based Learning Environments: Investigating learning activities experiences from Motivation, Usabilty and Emotional Perspecitive

Hernandez Rizzardini, R. & Gütl, C., 2013, CSEDU 2013 - Proceedings of the 5th International Conference on Computer Supported Education. SciTePress, S. 706-716

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