Forschungsoutput pro Jahr
Forschungsoutput 1998 2019
- 1 - 50 von 225 Ergebnissen
- Publikationsjahr, Titel (absteigend)
Research priorities in immersive learning technology: the perspectives of the iLRN community
Gaspar, H., Morgado, L., Mamede, H., Oliveira, T., Manjón, B. & Gütl, C., Jul 2019, in : Virtual Reality. 23 S.Publikation: Beitrag in einer Fachzeitschrift › Artikel › Forschung › Begutachtung
Scool - Game-based learning in computer science class A case study in secondary education
Steinmaurer, A., Pirker, J. & Gütl, C., 1 Jan 2019, in : International Journal of Engineering Pedagogy. 9, 2, S. 35-50 16 S.Publikation: Beitrag in einer Fachzeitschrift › Artikel › Forschung › Begutachtung
An Educational Physics Laboratory in Mobile Versus Room Scale Virtual Reality-A Comparative Study
Pirker, J., Lesjak, I., Parger, M. & Gütl, C., 2018, Online Engineering Internet of Things. Springer, S. 1029-1043 15 S.Publikation: Beitrag in Buch/Bericht/Konferenzband › Beitrag in Buch/Bericht › Forschung › Begutachtung
Enhanced Assessment Approaches in Immersive Environments: Meeting Competency-Oriented Requirements in the Classroom
Maderer, J., Pirker, J. & Gütl, C., 2018, Proceedings of ICL 2018 - The Challenges of the Digital Transformation in Education. Springer, S. 752-763Publikation: Beitrag in Buch/Bericht/Konferenzband › Beitrag in einem Konferenzband › Forschung › Begutachtung
Gaining efficiency in human assisted transcription and speech annotation in legislative proceedings
Ruprechter, T., Khosmood, F., Kuboi, T., Dekhtyar, A. & Gütl, C., 30 Mai 2018, Proceedings of the 19th Annual International Conference on Digital Government Research: Governance in the Data Age, DG.O 2018. Association of Computing Machinery, a117Publikation: Beitrag in Buch/Bericht/Konferenzband › Beitrag in einem Konferenzband › Forschung › Begutachtung
Identifying Immersive Environments’ most relevant Research Topics: An Instrument to query Researchers and Practitioners
Gaspar, H., Morgado, L., Mamede, H., Manjón, B. & Gütl, C., 2018, iLRN 2018 Montana: Workshop, Long and Short Paper, and Poster Proceedings from the Fourth Immersive Learning Research Network Conference. Verlag der Technischen Universität Graz, S. 48-71Publikation: Beitrag in Buch/Bericht/Konferenzband › Beitrag in einem Konferenzband › Forschung › Begutachtung
Investigating Helpfulness of Video Game Reviews on the Steam Platform
Eberhard, L., Kasper, P., Koncar, P. & Gütl, C., 2018, 2018 Fifth International Conference on Social Networks Analysis, Management and Security (SNAMS). Institute of Electrical and Electronics Engineers, S. 43-50Publikation: Beitrag in Buch/Bericht/Konferenzband › Beitrag in einem Konferenzband › Forschung › Begutachtung
Local Word Embeddings for Query Expansion based on Co-Authorship and Citations
Rattinger, A., Le Goff, J-M. & Gütl, C., 26 Mär 2018, S. 46. 53 S.Publikation: Konferenzbeitrag › Paper › Forschung › Begutachtung
Managing editor's column
Gütl, C., 1 Jan 2018, in : Journal of Universal Computer Science . 24, 7, S. 813-814 2 S.Publikation: Beitrag in einer Fachzeitschrift › Editorial › Forschung › Begutachtung
Managing editor’s column
Gütl, C., 1 Jan 2018, in : Journal of Universal Computer Science . 24, 1, 1 S.Publikation: Beitrag in einer Fachzeitschrift › Editorial › Forschung › Begutachtung
Motivational active learning in blended and virtual learning scenarios: Engaging students in digital learning
Pirker, J., Riffnaller-Schiefer, M., Tomes, L. M. & Gütl, C., 2 Mär 2018, Online Course Management: Concepts, Methodologies, Tools, and Applications. IGI Global, Band 2. S. 935-957 23 S.Publikation: Beitrag in Buch/Bericht/Konferenzband › Beitrag in Buch/Bericht › Forschung › Begutachtung
PTD: Player Type Design to Foster Engaging and Playful Learning
Pirker, J., Gütl, C. & Löffler, J., 2018, Teaching and Learning in a Digital World: ICL 2017. Springer, S. 487-498Publikation: Beitrag in Buch/Bericht/Konferenzband › Beitrag in einem Konferenzband › Forschung › Begutachtung
sCool - A Mobile Flexible Learning Environment
Kojic, A., Kojic, M., Pirker, J., Gütl, C., Mentzelopoulos, M. & Economou, D., 2018, iLRN 2018 Montana: Workshop, Long and Short Paper, and Poster Proceedings from the Fourth Immersive Learning Research Network Conference. Verlag der Technischen Universität Graz, S. 72-84Publikation: Beitrag in Buch/Bericht/Konferenzband › Beitrag in einem Konferenzband › Forschung › Begutachtung
sCool - Game Based Learning in STEM Education: A Case Study in Secondary Education
Steinmaurer, A., Pirker, J. & Gütl, C., 2018, Proceedings of ICL 2018 - The Challenges of the Digital Transformation in Education. Springer, S. 729-740Publikation: Beitrag in Buch/Bericht/Konferenzband › Beitrag in einem Konferenzband › Forschung › Begutachtung
Semantic and Topological Patent Graphs: Analysis of Retrieval and Community Structure
Rattinger, A., Le Goff, J-M., Meersman, R. A. & Gütl, C., 2018, 2018 Fifth International Conference on Social Networks Analysis, Management and Security (SNAMS). Institute of Electrical and Electronics Engineers, S. 51-58Publikation: Beitrag in Buch/Bericht/Konferenzband › Beitrag in einem Konferenzband › Forschung › Begutachtung
The adoption of cloud-based tools in MOOC settings - advantages and challenges
Shehadeh, A., Amado-Salvatierra, H., Morales, M., Hernandez Rizzardini, R. & Gütl, C., 2018, in : RE@D - Revista de Educação a Distância e Elearning. 1, 1, S. 23-40 18 S.Publikation: Beitrag in einer Fachzeitschrift › Artikel › Forschung › Begutachtung
Trends and Opportunities in Online Learning, MOOCs, and Cloud-Based Tools
Chang, V., Gütl, C. & Ebner, M., 18 Apr 2018, Second Handbook of Information Technology in Primary and Secondary Education. Voogt, J., Knezek, G., Christensen, R. & Lai, K-W. (Hrsg.). Cham: Springer International Publishing AG , S. 1-19 19 S.Publikation: Beitrag in Buch/Bericht/Konferenzband › Beitrag in Buch/Bericht › Forschung › Begutachtung
User Behavioral Patterns and Early Dropouts Detection: Improved Users Profiling through Analysis of Successive Offering of MOOC
Vitiello, M., Walk, S., Helic, D., Chang, V. & Gütl, C., 2018, in : Journal of Universal Computer Science . 24, 8, S. 1131-1150Publikation: Beitrag in einer Fachzeitschrift › Artikel › Forschung › Begutachtung
An Educational Physics Laboratory in Mobile Versus Room Scale Virtual Reality – A Comparative Study
Pirker, J., Lesjak, I. & Gütl, C., 2017, in : International Journal of Online Engineering . 13, 8, S. 106-120Publikation: Beitrag in einer Fachzeitschrift › Artikel › Forschung › Begutachtung
Gesture-Based Interactions in Video Games with the Leap Motion Controller
Pirker, J., Pojer, M., Holzinger, A. & Gütl, C., 2017, International Conference on Human-Computer Interaction. S. 620-633 14 S.Publikation: Beitrag in Buch/Bericht/Konferenzband › Beitrag in einem Konferenzband › Forschung › Begutachtung
How Inverse Blended Learning Can Turn Up Learning with MOOCs?
Ebner, M., Khalil, M., Schön, S., Gütl, C., Aschemann, B., Frei, W. & Röthler, D., 19 Nov 2017, MOOC-MAKER 2017: Proceedings of the International Conference MOOC-MAKER 2017. S. 21-30Publikation: Beitrag in Buch/Bericht/Konferenzband › Beitrag in einem Konferenzband › Forschung › Begutachtung
Improving Physics Education through different Immersive and Engaging Laboratory Setups
Pirker, J., Holly, M., Hipp, P., König, C., Jeitler, D. & Gütl, C., 2017, Interactive Mobile Communication, Technologies and Learning: Proceedings of the 11th IMCL Conference. Auer, M. E. & Tsiatsos, T. (Hrsg.). Cham: Springer International Publishing AG , S. 443-454 8 S. (Advances in Intelligent Systems and Computing; Band 725).Publikation: Beitrag in Buch/Bericht/Konferenzband › Beitrag in einem Konferenzband › Forschung › Begutachtung
Maroon VR: A Room-Scale Physics Laboratory Experience
Pirker, J., Lesjak, I. & Gütl, C., 2017, Advanced Learning Technologies (ICALT), 2017 IEEE 17th International Conference on. S. 482-484 3 S.Publikation: Beitrag in Buch/Bericht/Konferenzband › Beitrag in einem Konferenzband › Forschung › Begutachtung
Modern education and its background in cognitive psychology: Automated question creation and eye movements
Höfler, M., Wesiak, G., Pürscher, P. & Gütl, C., 2017, Proceedings of 2017 40th International Convention on Information and Communication Technology, Electronics and Microelectronics (MIPRO 2017) . IEEEXplore, Band 2017. S. 619-623Publikation: Beitrag in Buch/Bericht/Konferenzband › Beitrag in einem Konferenzband › Forschung › Begutachtung
MOOC Dropouts: A Multi-system Classifier
Vitiello, M., Walk, K., Chang, V., Hernandez Rizzardini, R., Helic, D. & Gütl, C., 2017, Data Driven Approaches in Digital Education: Proceedings of 12th European Conference on Technology Enhanced Learning (EC-TEL 2017). Springer, S. 300-314 15 S.Publikation: Beitrag in Buch/Bericht/Konferenzband › Beitrag in einem Konferenzband › Forschung › Begutachtung
MOOC Learner Behaviour: Attrition and Retention Analysis and Prediction Based on 11 Courses on the TELESCOPE Platform
Vitiello, M., Gütl, C., Amado-Salvatierra, H. R. & Hernandez Rizzardini, R., 2017, Learning Technology for Education Challenges (LTEC 2017). Springer, S. 99-109 11 S.Publikation: Beitrag in Buch/Bericht/Konferenzband › Beitrag in einem Konferenzband › Forschung › Begutachtung
MythHunter: Gamification in an Educational Location-Based Scavenger Hunt
Hutzler, A., Wagner, R., Pirker, J. & Gütl, C., 2017, International Conference on Immersive Learning. S. 155-169 15 S.Publikation: Beitrag in Buch/Bericht/Konferenzband › Beitrag in einem Konferenzband › Forschung › Begutachtung
Predicting Dropouts on the Successive Offering of a MOOC
Vitiello, M., Walk, S., Helic, D., Chang, V. & Gütl, C., 2017, MOOC-MAKER 2017: Proceedings of the International Conference MOOC-MAKER 2017. S. 11-20 10 S.Publikation: Beitrag in Buch/Bericht/Konferenzband › Beitrag in einem Konferenzband › Forschung › Begutachtung
Social network analysis of the global game jam network
Pirker, J., Khosmood, F. & Gütl, C., 2017, Proceedings of the Second International Conference on Game Jams, Hackathons, and Game Creation Events. S. 10-14 5 S.Publikation: Beitrag in Buch/Bericht/Konferenzband › Beitrag in einem Konferenzband › Forschung › Begutachtung
Using persuasive system design principles to evaluate two next generation digital learning environments
Cheong, C., Filippou, J., Cheong, F., Pirker, J. & Gütl, C., 1 Jan 2017, Interactive Collaborative Learning - Proceedings of the 19th ICL Conference - Volume 2. Auer, M. E., Uhomoibhi, J. & Guralnick, D. (Hrsg.). Springer-Verlag Italia, S. 256-268 13 S. (Advances in Intelligent Systems and Computing; Band 545).Publikation: Beitrag in Buch/Bericht/Konferenzband › Beitrag in einem Konferenzband › Forschung › Begutachtung
A Cloud-Based Learning Platform: STEM Learning Experiences with New Tools
Rizzardini, R. & Gütl, C., 2016, Handbook of Research on Cloud-Based STEM Education for Improved Learning Outcomes. IGI Global, S. 106-122Publikation: Beitrag in Buch/Bericht/Konferenzband › Beitrag in Buch/Bericht › Forschung › Begutachtung
An Enhanced Automated Test Item Creation Based on Learners Preferred Concept Space
Smadi, M., Höfler, M. & Gütl, C., 2016, in : International Journal of Advanced Computer Science and Applications (IJACSA). 7, 3, S. 1-9Publikation: Beitrag in einer Fachzeitschrift › Artikel › Forschung › Begutachtung
A Practical Experience on the Use of Gamification in MOOC Courses as a Strategy to Increase Motivation
Morales, M., Amado-Salvatierra, H., Hernandez Rizzardini, R., Pirker, J. & Gütl, C., Jul 2016, International Workshop on Learning Technology for Education in Cloud. Springer International Publishing AG , S. 139-149Publikation: Beitrag in Buch/Bericht/Konferenzband › Beitrag in einem Konferenzband › Forschung › Begutachtung
Classifying students to improve MOOC dropout rates
Vitiello, M., Walk, S., Rizzardini, R., Helic, D. & Gütl, C., 2016, Proceedings of the EUROPEAN STAKEHOLDER SUMMIT on experiences and best practices in and around MOOCs (EMOOCS 2016). S. 501-508Publikation: Beitrag in Buch/Bericht/Konferenzband › Beitrag in einem Konferenzband › Forschung › Begutachtung
Decoupling assessment and serious games to support guided exploratory learning in smart education
Al- Smadi, M., Capuano, N. & Gütl, C., 2016, in : Journal of Ambient Intelligence and Humanized Computing. S. 1-15Publikation: Beitrag in einer Fachzeitschrift › Artikel › Forschung › Begutachtung
EmbodiMentor: a science fiction prototype to embody different perspectives using augmented reality
Morgado, L., Gütl, C. & Stahlal, A., 2016, Proceedings of the 7th International Conference on Software Development and Technologies for Enhancing Accessibility and Fighting Info-exclusion (DSAI 2016). Association of Computing Machinery, S. 288-292Publikation: Beitrag in Buch/Bericht/Konferenzband › Beitrag in Buch/Bericht › Forschung › Begutachtung
Evaluating Experiences in different Virtual Reality Setups
Settgast, V., Pirker, J., Gütl, C., Lontschar, S. & Maggale, S., Sep 2016, Entertainment Computing - ICEC 2016: Proceedings of the 15th IFIP TC 14 International Conference on Entertainment Computing. Springer Nature, Band 15. S. 115-125Publikation: Beitrag in Buch/Bericht/Konferenzband › Beitrag in einem Konferenzband › Forschung › Begutachtung
Exploratory and Collaborative Learning Experience in Immersive Environments
Gütl, C., Tomes, L. M., Pirker, J. & Chang, V., 2016, International Conference on Immersive Learning. Springer International Publishing AG , S. 3-16Publikation: Beitrag in Buch/Bericht/Konferenzband › Beitrag in einem Konferenzband › Forschung › Begutachtung
Individual versus collaborative learning in a virtual world
Pürcher, P., Höfler, M., Pirker, J., Tomes, L. M., Ischebeck, A. & Gütl, C., 2016, 39th International Convention on Information and Communication Technology, Electronics and Microelectronics (MIPRO). Institute of Electrical and Electronics EngineersPublikation: Beitrag in Buch/Bericht/Konferenzband › Beitrag in einem Konferenzband › Forschung › Begutachtung
Interdisciplinary and International Game Projects for Creative Learning
Pirker, J., Economou, D. & Gütl, C., 2016, Proceedings of the 2016 ACM Conference on Innovation and Technology in Computer Science Education. Association of Computing Machinery, S. 29-34Publikation: Beitrag in Buch/Bericht/Konferenzband › Beitrag in einem Konferenzband › Forschung › Begutachtung
StudyBattles: A Learning Environment for Knowledge-based Configuration
Felfernig, A., Shehadeh, A., Jeran, M., Gütl, C., Tran, T., Atas, M., Polat Erdeniz, S., Stettinger, M., Akcay, A. & Reiterer, S., 31 Dez 2016, International Workshop on Configuration 2016: none. Toulouse, S. 109-116 8 S.Publikation: Beitrag in Buch/Bericht/Konferenzband › Beitrag in einem Konferenzband › Forschung › Begutachtung
The Value of Game Prototyping Projects for Students and Industry
Pirker, J., Kultima, A. & Gütl, C., 2016, Proceedings of the International Conference on Game Jams, Hackathons, and Game Creation Events. Association of Computing Machinery, S. 54-57Publikation: Beitrag in Buch/Bericht/Konferenzband › Beitrag in einem Konferenzband › Forschung › Begutachtung
Towards a Flexible Cloud Education Environment: A Framework for E-learning 3.0
Rizzardini, R. & Gütl, C., 2016, Handbook of Research on Applied E-Learning in Engineering and Architecture Education. IGI Global Publishing, S. 133-158Publikation: Beitrag in Buch/Bericht/Konferenzband › Beitrag in Buch/Bericht › Forschung › Begutachtung
Virtual laboratories for education in science, technology, and engineering: A review.
Potkonjak, V., Gardner, M., Callaghan, V., Mattila, P., Gütl, C., Petrović, V. M. & Jovanović, K., 2016, in : Computers & fluids. 95, April 2016, S. 309-327Publikation: Beitrag in einer Fachzeitschrift › Artikel › Forschung › Begutachtung
A Competence-based Service for Supporting Self-Regulated Learning in Virtual Environments
Nussbaumer, A., Hillemann, E-C., Gütl, C. & Albert, D., 2015, in : Journal of Learning Analytics. 2, 1, S. 101-133Publikation: Beitrag in einer Fachzeitschrift › Artikel › Forschung › Begutachtung
Advancing Game Design with Eye-tracking and Think-aloud Studies
Pirker, J. & Gütl, C., 2015.Publikation: Konferenzbeitrag › Paper › Forschung › Begutachtung
Advancing Physics Learning Through Traversing a Multi-Modal Experimentation Space
Kuhn, J., Nussbaumer, A., Pirker, J., Karatzas, D., Pagani, A., Conlan, O., Memmel, M., Steiner, C., Gütl, C., Albert, D. & Dengel, A., 2015, Workshop Proceedings of the 11th International Conference on Intelligent Environments. IOS Press, Band 19. S. 373-380 (Ambient Intelligence and Smart Environments).Publikation: Beitrag in Buch/Bericht/Konferenzband › Beitrag in einem Konferenzband › Forschung › Begutachtung
Application Domains for a Location-based Mobile Application Creator
Pirker, J., Gütl, C., Weiner, P. & Garcia-Barrios, V. M., 2015, in : International Journal of Interactive Mobile Technologies. 9;3, S. 52-57Publikation: Beitrag in einer Fachzeitschrift › Artikel › Forschung › Begutachtung
CSCL in non-technological environments: Evaluation of a wiki system with integrated self- and peer assessment
Wesiak, G., Höfler, M., AL-Smadi, M. & Gütl, C., 2015, InPACT 2015. ., S. 107-11Publikation: Beitrag in Buch/Bericht/Konferenzband › Beitrag in einem Konferenzband › Forschung › Begutachtung
Educational Gamified Science Simulations
Pirker, J. & Gütl, C., 2015, Gamification in Education and Business. 1 Aufl. Springer International Publishing AG , S. 253-275Publikation: Beitrag in Buch/Bericht/Konferenzband › Beitrag in Buch/Bericht › Forschung